Combat Robots Overhaul

by Wannie

Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.

Tweaks
12 days ago
1.1 - 2.0
9.17K
Combat

b Issue since collision update

12 days ago

Since the fix for the demolishers, I've had the bots (destroyer in particular) new behavior be a bit strange, and I'm wondering if it's intended.

For one, you can now drive into them with a tank, which seems silly.

Secondly, they can no longer path over water/lakes without getting stuck near the shores.

Thirdly, when say traversing solar fields or other flatter entities, they slow down and sometimes stop completely in the middle of them.

This has resulted in some hacky work around to utilize them.

I don't mind some of these limitations because in practice they were very strong, but I think the anti-quality of life needing to micro-manage them a lot more suddenly could use some looking at.

Awesome mod, thanks!

12 days ago

After some testing I decided to add the empty collision layers again. For some reason the demolishers won't use their revenge attack-parameters on entities with no collision mask. The moment I add one, the robots have issues flying around or can be driven into. Since I rather have them flying around normally, I added the empty collision layers again. Sincet he flying robots are targetet specifically by the smoke, I will try to add the combat robots to it.

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