Combat Robots Overhaul

by Wannie

Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.

Tweaks
12 days ago
1.1 - 2.0
9.17K
Combat

g Vulcanus Demolisher Targeting

24 days ago

The mod Combat Robot Overhaul (2.1.19) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event CombatRobotsOverhaul::on_nth_tick(60)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'get_closest'
CombatRobotsOverhaul/scripts/destroyergroup.lua:43: in function 'update'
CombatRobotsOverhaul/control.lua:287: in function <CombatRobotsOverhaul/control.lua:280>

Got that after trying to deploy a large group of Legendary Destroyers to take out a Demolisher.

24 days ago

Looks like there is an invalid entity in the target list. You should be able to remove it by using the command: /combatrobotoverhaul-clean-invalid.

16 days ago

Destroyer can't be damaged by demolisher for some reason while vanilla one can even get damaged by the smoke cloud. Pretty funny to have a worm that chasing a bunch of fly forever.

https://files.catbox.moe/n5ur0j.mp4

14 days ago

I assume this was due the lack of collision layers. I set them to zero a while back since the robots took damage when flying over acid on the ground. It seems, however, that this particular effect has been changed. Hence why I have disabled the lack of layers. Now the robots take damage from fissures

12 days ago

Since there were issues with the path finding I have readded the empty collision layers. This means that the smoke cloud and fissures won't be able to target tthe combot robots.

9 days ago

It's fine they are basically useless vs worm either way lol. I love deploying these on Gleba early after ariving it though. These mf after a bunch of research clear enough of the map that I think I don't need to do genociding for another 100 hrs.

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