Combat Robots Overhaul

by Wannie

Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.

Tweaks
12 days ago
1.1 - 2.0
9.17K
Combat

b Still can see the recipes

28 days ago

The recipes for the vanilla distractor and destructor still appear in the player craft GUI, however, because they use vanilla defenders, which recipe DOESN'T appear, makes them imposible to craft (the vanilla option is disabled btw).

Other thing... normally people won't care about it, but in the map (remote) view, and the minimap, when u have a lot of bots (defenders or destroyers), the pathing algorithm shows all the bots paths (like the spidertrons, when they try to move somewhere). with a few bots it's almost meaningless, but with an army, It can be very annoying to the player to see just lots of lines in the map. Is there a way to "hide" the pathings?

Also, by the end but not least important... the factoripedia looks a lot cleaner! thx :3

28 days ago

This is what I mean: https://imgur.com/a/LDRaZtX

28 days ago

I assume this issue is because the vanilla robots recipes were already active in the save. With the next version, there is a migration.lua file that will deactivate them if the setting is not toggled.

I am aware of the lines in map-view and wanted them gone ever since I changed the units to spidervehicles. Unfortunatly, from what I have gathered, these lines are drawn on the game level and sadly can't be influenced by mods.

27 days ago

Ummm, I still have them: https://imgur.com/a/IlxZlHI

Also, seems like u changed something related to defenders and destroyers, now they are show like sentrys where shown (also like biters are show in map view), but with the defender/destroyer icon on top. Now they are creating... something, when moving, too fast? I don't know. The last Image in the link shows this, those dots are what they left over after moving.

27 days ago

Is it possible for you to share your save? Because in theory, the recipes should have been disabled with the newest update if you play on an existing save. Since it hasn't, something dind't work properly and because it works on my side, it would be beneficial to debug your save directly.

Regarding the blue leftovers, I noticed them as well and currently investigate the reason.

27 days ago
(updated 27 days ago)

Pretty sure the blue squares are related to the friendly_map_color from the spider-leg. It appears this is a bug from the game since others have noticed the same issue with stompers. See here: https://forums.factorio.com/viewtopic.php?f=7&t=120644.

I will keep an eye on it.

Edit: I was able to remove the blue circles by remove the player-creation flag from the spider legs. The issue will be fixed with the next version.

27 days ago

Sure! Srry for the late response, I got hooked trying to build an autosufficient spaceship xd

... I think I'll the save later, I REALLY want to reach vulcanus jsjsjs

23 days ago
(updated 23 days ago)

OKK, here is It: https://drive.google.com/file/d/1yI2Kv14HE6ZGKn8sMH-Q7LCAOvX_TPN5/view?usp=sharing

4 days later... Factorio really is a thing xd

Also, I use kind of a lot of QoL and content mods, however, The bug should still appear only with ur mod enabled (... haven't tested yet)

14 days ago

Thanks for the save. I honestly not sure what causes the issue. I have added another migration file to the mod so when you update it to the newest version 2.1.21, it should disable the recipes. At least, that what happened in my test with your save. (However, I didn't add all your mods )

14 days ago

https://imgur.com/a/FpHZTT2

Also tried the command to clear invalid data, and even so, nothing happened ;-;

I guess i'm cursed xd

13 days ago

The clear invalid data won't do anything regarding the recipes. I think, however, that I found the issue. When checking your save with your mods, I saw that the type of the recipe had changed to "crafting". I assume, there is a mod that changed the category for all recipes which prevents the capsules from being disabled. I will try to find the mod causing the issue tomorrow.

12 days ago

See if digital fabricator is a culprit. Vanilla recipes are still enabled in mines as well. This mod was added mid save. Most of my crashes have been related to that mod so I assume it messes with a lot of things.

12 days ago

Do you have a link to the mod? It seems I can't find it.

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