Unfortunately, implementing quality will take some time. The issue is that quality doesn't scale the damage done by defense-equipment, which this mod uses to make the combat robots automatically attack enemies. I can circumvent the issue by adding new gun types to the combat robots. This, however, requires suitable ammunition. While this isn't a problem for the defender unit (simply insert armor piercing rounds), for the destroyer robots I have to implement a new ammo-type for beam weaponry.