Cold Biters

Adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors. With Alien-biomes, nests will only spawn in cold areas.

5 months ago
0.17 - 1.1

i SE integration

1 year, 2 months ago

Would it be possible to integrate the cold warfare stuff with Space Exploration if installed thanks to the addition of the cyrogun and cyronite in 0.3.

1 year, 1 month ago

How exactly ?

1 year, 1 month ago

Now these are just some ideas of the top of my head.

Use cyronite rods to make the cold jet ammo and cold capsules. The Armors can still require artifacts.
Have the Cyrogun take cold jet ammo replacing the cold jet rifle completely.
Have a cold extract to cyronite rod recipe to allow the loot dropped by cold biters to be used in the cyronite supply. Cold worlds in Space exploration are going to have a lot cold biters and thus a lot more loot.

This would allow the cold jet ammo and cold capsules to be made without a consent supply of biters and would allow the Glands to be used in more things and not have a ton of Glands in storage (the main reason I was asking for integration).

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