Adds a nest of Frost Aliens and Worms! These aliens will cause frost damage, and may launch a frost cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors (optional). With Alien-biomes, nests will only spawn in cold areas.
Mods introducing new content into the game.
Version: 2.0.7 Date: 2024-11-18 Changes: - New mod option to choose where this enemy spawns (nauvis/aquilo/both)
Version: 2.0.6 Date: 2024-11-06 Changes: - Added decay animation to spawner - DISABLED dying explosions due to performance reasons - There is a mod option to enable if you still want that
Version: 2.0.5 Date: 2024-11-04 Bugfixes: - Fixed some wrong damages Changes: - Reduced leviathan and mother sizes - Cooldown tweaks - Added decaying worm corpses
Version: 2.0.4 Date: 2024-10-30 Bugfixes: - Fixed biter damage
Version: 2.0.3 Date: 2024-10-30 Changes: - Added option for spawning on planet Aquilo. Enabled by default, this will change terrain generation to add more solid ice. - Worms: removed spawn decorations and changed hole color
Version: 2.0.1 Date: 2024-10-24 Bugfixes: - Fixed a crash on load when disabled mod warfare
Version: 2.0.0 Date: 2024-10-19 Changes: - Ported to factorio 2.0
Version: 1.2.2 Date: 24. 07. 2024 Bugfixes: - Fixed missing localization string Changes: - Added recipe to cook glands for light oil
Version: 1.2.1 Date: 10. 08. 2023 Changes: - New nest graphics by Tserup
Version: 1.1.2 Changes: - Mod and units renamed to "Frost biters" - Raised damage to neutral targets on projectiles, to reduce the length of a fight with a rock - Raised spitter mother's range from 22 to 35 and leviathan's from 18 to 22
Version: 1.1.1 Changes: - Explosions are now on enemy prototypes, instead of control.lua (performance gain)
Version: 1.1.0 Changes: - New graphics by snouz : - Redone icons (7) - Redone technologies (6) - Redone capsule entity (based on vanilla capsule anim) - Added custom ground integration to spawners - New mod icon - Added icon mipmaps
Version: 1.0.15 Changes: - Updated some projectile prototypes - Updated worm prototypes - Added area damage to behemoth and leviathan biters Bugfixes: - Fixed high pollution consumption
Version: 1.0.14 Changes: - Updated for game version 1.1
Version: 1.0.13 Bugfixes: - Fixed missing force for cold explosions and clouds Changes: - Added filters to on_entity_died event
Version: 1.0.12 Locale: - Added russian localization strings, thanks to Akeras
Version: 0.18.11 Changes: - Made compatible with game version 0.18.4
Version: 0.18.10 Changes: - Updated to the new game sounds, to make compatible with game version 0.18.2
Version: 0.18.9 Release: - v18 release
Version: 0.17.9 Changes: - Loot table code changed for better compatibility with other mods
Version: 0.17.8 Changes: - Added electric vulnerability to cold biters
Version: 0.17.7 Bugfixes: - Trying to fix a game error on MP join on a server with modified settings
Version: 0.17.6 Bugfixes: - Fixed a crash on biter death
Version: 0.17.5 Changes: - Reduced mothers breed rate from 3 to 1
Version: 0.17.4 Features: - Added cold explosions to all cold aliens Bugfixes: - Fixed all projectiles damage Changes: - Added loot to big and behemoth worms
Version: 0.17.3 Features: - Added alien loot on cold biters nests - Added technologies and recipes to process the alien loot to create armors with cold resistances and weapons with cold damage
Version: 0.17.2 Changes: - Expanding Spawners now checks the local temperature with the new calculate_tile_properties game function - Cold clouds now are affected by wind
Version: 0.17.1 Changes: - Added mod option to disable surface temperature check on cold aliens spawning - Enemy base expansions will now check the surface temperature
Version: 0.17.0 Info: - Initial v17 release Locale: - English - Brazilian Portuguese