A Factorio mod that uses maps of Earth for world generation. Choose from different world layouts. The world size can be set at startup but does not tile or repeat. * Optional: Teleporters at each city provide fast movement across the world. * Optional: "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Mods introducing new content into the game.
Version: 1.8.3 Changes: - Fixed Pre-Placed Silo bug
Version: 1.8.2 Changes: - Fixed issue with existing forces on load
Version: 1.8.1 Changes: - Fixed issue with removed Rocket Silo
Version: 1.8.0 Changes: - Fixed issue with Blueprint Sandboxes mod - Fixed Dover, Maryland Teleporter not available on UI
Version: 1.7.9 Changes: - Added Option: For Pre-Placed Silos, max launches limited to 1 until all are launched from - Added Option: Target Teleports require power
Version: 1.7.8 Changes: - Added Map: United States w/ 48 cities (Continental US only) - Added Map: European Continent w/ 41 cities - Added Map: African Continent w/ 47 cities - Added Map: Oceania w/ 12 cities (hi @mukkie)
Version: 1.7.2 Changes: - Removed creating tags & tiles when teleporters are not created - Fixed duplicate tags when re-joining a team in co-op - Removed team selection when co-op is not enabled - Add remote call to K2 to generate creep on surface (if installed) - Co-Op teams requires (and enables) pre-placed silos
Version: 1.7.1 Changes: - Increased starting oil for co-op - Added map tags for teams. Note: Requires 2 clicks on the team button for the tags to be visible.
Version: 1.7.0 Changes: - Added co-op teams - * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Version: 1.6.9 Changes: - Updated drain equipment to drain shields too
Version: 1.6.8 Changes: - Added 'not compatible' with Space Exploration - Added check for event.research for Blueprint Sandbox - Removed 'disable auto launch' from silo - Added "launched from" on rocket launch message - Bug fixed: Launch from non-Pre-Placed Silo causes error - Bug not fixed: Chengdo may not have enough space to spawn at
Version: 1.6.7 Changes: - Re-removed debug setting.
Version: 1.6.6 Changes: - Fixed peaceful mode bug
Version: 1.6.5 Changes: - Fixed terrain gen bug (trees & cliffs)
Version: 1.6.4 Changes: - Turned off debug settings
Version: 1.6.3 Changes: - Mod settings are saved in an internal table at init to prevent future corruption. - "All Rocket Silo" now allows 1 rocket to be launched for each silo launched from. - example: 1st Silo, 1 rocket. 2nd Silo, 2 rockets from each silo (4 total), 3rd Silo -> 3 each (9 total). - This addresses the issue of Space Science being too slow in late game.
Version: 1.6.2 Changes: - New win condition: "All" for Rocket Silos (optional) - All Rocket Silos are pre-built and a rocket must be launched from each to win - Removed "Launches per Death" - Upgrading an existing save is not recommended as Required Launches may be lost
Version: 1.6.0 Changes: - New win condition: "All" for Rocket Silos (optional) - All Rocket Silos are pre-built and a rocket must be launched from each to win
Version: 1.5.9 Changes: - Added recommended helper mods: - - Beautiful Bridges Railway - - Walkable Water
Version: 1.5.8 Bug Fixes: - Restore crafting of Rocket Silo fixed - correctly uses settings value instead of required value
Version: 1.5.1 Changes: - Four map worlds: Atlantic, Pacific, Olde World, Americas - Created physical teleporters (optionally visible) - Teleporters (optionally) need power to function - Created UI for teleporter to map to cities on world - Spawn point can be at chosen city or random - Rocket Silo may be pre-placed at chosen city or random - Added option to require teleporters be discovered before usage - Added option to increase required launches per death - Added option to allow enable rocket silo production after first x rocket launch