Cities Of Earth 3

by hyspeed

A Factorio mod that uses maps of Earth for world generation. Choose from different world layouts. The world size can be set at startup but does not tile or repeat. * Optional: Teleporters at each city provide fast movement across the world. * Optional: "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.

Content
3 months ago
1.1
1.90K
Transportation Environment

Changelog

Version: 1.8.1
  Changes:
    - Fixed issue removed Rocket Silo
Version: 1.8.0
  Changes:
    - Fixed issue with Blueprint Sandboxes mod
    - Fixed Dover, Maryland Teleporter not available on UI
Version: 1.7.9
  Changes:
    - Added Option: For Pre-Placed Silos, max launches limited to 1 until all are launched from
    - Added Option: Target Teleports require power
Version: 1.7.8
  Changes:
    - Added Map: United States w/ 48 cities (Continental US only)
    - Added Map: European Continent w/ 41 cities
    - Added Map: African Continent w/ 47 cities
    - Added Map: Oceania w/ 12 cities (hi @mukkie)
Version: 1.7.2
  Changes:
    - Removed creating tags & tiles when teleporters are not created
    - Fixed duplicate tags when re-joining a team in co-op
    - Removed team selection when co-op is not enabled
    - Add remote call to K2 to generate creep on surface (if installed)
    - Co-Op teams requires (and enables) pre-placed silos
Version: 1.7.1
  Changes:
    - Increased starting oil for co-op
    - Added map tags for teams. Note: Requires 2 clicks on the team button for the tags to be visible.
Version: 1.7.0
  Changes:
    - Added co-op teams
    - * Optional: "Team Co-op".  Each city is a team, players can build a factory to launch from their Silo.
Version: 1.6.9
  Changes:
    - Updated drain equipment to drain shields too
Version: 1.6.8
  Changes:
    - Added 'not compatible' with Space Exploration
    - Added check for event.research for Blueprint Sandbox
    - Removed 'disable auto launch' from silo
    - Added "launched from" on rocket launch message
    - Bug fixed: Launch from non-Pre-Placed Silo causes error
    - Bug not fixed: Chengdo may not have enough space to spawn at
Version: 1.6.7
  Changes:
    - Re-removed debug setting.
Version: 1.6.6
  Changes:
    - Fixed peaceful mode bug
Version: 1.6.5
  Changes:
    - Fixed terrain gen bug (trees & cliffs)
Version: 1.6.4
  Changes:
    - Turned off debug settings
Version: 1.6.3
  Changes:
    - Mod settings are saved in an internal table at init to prevent future corruption.
    - "All Rocket Silo" now allows 1 rocket to be launched for each silo launched from.
      - example: 1st Silo, 1 rocket.  2nd Silo, 2 rockets from each silo (4 total), 3rd Silo -> 3 each (9 total).
      - This addresses the issue of Space Science being too slow in late game.
Version: 1.6.2
  Changes:
    - New win condition: "All" for Rocket Silos (optional)
      - All Rocket Silos are pre-built and a rocket must be launched from each to win
    - Removed "Launches per Death"
      - Upgrading an existing save is not recommended as Required Launches may be lost
Version: 1.6.0
  Changes:
    - New win condition: "All" for Rocket Silos (optional)
      - All Rocket Silos are pre-built and a rocket must be launched from each to win
Version: 1.5.9
  Changes:
    - Added recommended helper mods:
    - - Beautiful Bridges Railway
    - - Walkable Water
Version: 1.5.8
  Bug Fixes:
    - Restore crafting of Rocket Silo fixed - correctly uses settings value instead of required value
Version: 1.5.1
  Changes:
    - Four map worlds: Atlantic, Pacific, Olde World, Americas
    - Created physical teleporters (optionally visible)
    - Teleporters (optionally) need power to function
    - Created UI for teleporter to map to cities on world
    - Spawn point can be at chosen city or random
    - Rocket Silo may be pre-placed at chosen city or random
    - Added option to require teleporters be discovered before usage
    - Added option to increase required launches per death
    - Added option to allow enable rocket silo production after first x rocket launch