Circuit Launchable Rockets

by S6X

Launch a rocket via the circuit network... and it might even go where you want it to.

Utilities
15 days ago
2.0
3.49K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Circuit network

b crash on planet rubia

10 months ago

crash occurred when i cut a selection of entities, which were being destroyed by trashsteroids at the moment i was cutting them

The mod Circuit Launchable Rockets (1.2.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event CircuitLaunchableRockets::on_player_setup_blueprint (ID 80)
__CircuitLaunchableRockets__/control.lua:71: attempt to index local 'ent' (a nil value)
stack traceback:
    __CircuitLaunchableRockets__/control.lua:71: in function <__CircuitLaunchableRockets__/control.lua:66>
10 months ago

Given the somewhat unusual circumstances of this one, I wasn't able to reproduce it myself, but I fixed what seemed to be the underlying issue in the code. So I'll call it fixed.

10 months ago
(updated 10 months ago)

Had the same issue, in the exact same way @naiad described, except on Nauvis, during a biter attack. Was cut/pasting a group of destroyed laser turrets and the resultant BP the game auto places, when the game soft-crashes to main-menu with the same error.

Will update, hopefully won't repeat.

9 months ago
(updated 9 months ago)

Hi! I have a similar problem creating a blueprint. Hope this helps find the error. On Navis, no Bitters ... only using Blueprint-Tool.


The mod Circuit Launchable Rockets (1.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event CircuitLaunchableRockets::on_player_setup_blueprint (ID 80)
LuaItemStack API call when LuaItemStack was invalid for read.
stack traceback:
[C]: in function 'set_blueprint_entity_tags'
CircuitLaunchableRockets/control.lua:85: in function <CircuitLaunchableRockets/control.lua:73>


9 months ago

This was actually a different issue, but I fixed it in version 1.3.1. If you have any further problems please start a new thread.

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