Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.6 Changes: - Added script_raised_revive, which I missed the first time.
Version: 1.1.5 Changes: - Fixed an error when deleting fake rocket silos. - Fixed not being able to handle nil in events.
Version: 1.1.4 Changes: - Added support for script_raised events.
Version: 1.1.3 Changes: - Fixed improper handling of tables with empty elements.
Version: 1.1.2 Changes: - Fixed a glitch where your cargo would sometimes disappear.
Version: 1.1.1 Changes: - Fixed a semi-random Lua error when checking cargo pod status. - Rewrote some poorly designed gui code.
Version: 1.1.0 Changes: - Launch signal and destination can now be set in rocket gui. - Fixed bugs in logistics code that caused it to ignore quality. - Reduced size of Zzz icon. - Tweaked some delays to make the rocket more responsive. - Rewrote some code for (hopefully) better UPS. - More efficiently cleans up fake rocket silos.
Version: 1.0.5 Changes: - Added option to launch on a negative signal.
Version: 1.0.4 Changes: - Fixed the "Zzz" icon disappearing and not coming back.
Version: 1.0.3 Changes: - Fixed an error when a logistics slot has no value.
Version: 1.0.2 Changes: - Improved code for automatically choosing rocket destination. - Fixed an error when it can't determine a platform's location.
Version: 1.0.1 Changes: - Made some attempt at compatibility with other mods. - Moved the fake rocket even further away from the surface's origin.
Version: 1.0.0 Changes: - Initial release.