Added these "Sentinel Alarm" towers in 0.0.6.
They use find_nearest_enemy() and only need red/green wire to function, sending whatever signals are set on them, enabling/disabling on proximity.
That algo uses circular area, not square, unlike find_entities() and such, probably because it's same algo as turrets use.
Also it picks up any hostiles, not just biters.
R range signal should work the same on them.
T signal can be set there to trigger on player instead of biters, to test range and effects and such.
Range can probably be drawn too, as 0.17 added that api, but there're plenty of mods with "measuring tape" around, shouldn't be necessary.