I wish to say that I'm having what I think is a similar issue. In my current playthrough, I noticed that the new BioTech recipes want to override the old recipes in terms of requirements. What I mean is that, with BioTech recipes unlocked, even if I have all the base game resources needed to craft, say, an electronic (green) circuit, but not enough BioTech materials for the alternate recipe, it won't let me because it claims I don't have enough BioTech ingredients to do so. This then prevents me from automatically crafting the circuits for things like inserters, so I have to manually craft all the intermediates first.