Original mod by FuzzyGames (based on Avongard's belt animation freeze, with purple_cpu_chip); Factorio 2.1 fix by kfsone. Freezes belt animations for people who get migraines or suffer sensory overload. Stops animating transport belts, splitters, underground belts and loaders, plus (2.1) lane splitters, linked belts and 1x1 loaders. Replaces the original BeltsAndMoreAnimationFreeze: disable/remove the original. Original: https://mods.factorio.com/mod/BeltsAndMoreAnimationFreeze
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.3
Changes
- Renamed to BeltsAndMoreAnimationFreeze-Unofficial-2-1Fix (title: "(Unofficial 2.1 Fix)") so it can coexist on the mod portal with the original. Disable/remove the original BeltsAndMoreAnimationFreeze. No prototype changes; the mod has no saved state, so existing saves are unaffected.
- Judgement call kept from 0.1.2, documented so it is easy to remove: lane-splitter, linked-belt and loader-1x1 are frozen in addition to the original loader, splitter, transport-belt and underground-belt. To remove, delete those three names from the type list in data-final-fixes.lua.
Version: 0.1.2
Changes
- Unofficial Factorio 2.1 compatibility fork (kfsone). Set factorio_version to 2.1 and base dependency to 2.1.0.
- Also freeze the new lane splitter, plus linked belts and 1x1 loaders.
Version: 0.0.6
Changes
- Set Factorio version to 1.1 so it can be used with the current game version. No actual changes in the mod itself.
Version: 0.0.5
Bugfix
- The new beacon animation required updating my code, but since the new beacon animation is so mild, I thought I'd just remove the portion of my code that disables beacon animations. These new ones are much less intrusive than the old spinning beacons.
Version: 0.0.4
Changes
- 0.18 compatability
Version: 0.0.3
Changes
- 0.17 compatability
Version: 0.0.2
Changes
- Added beacon animation freeze
Version: 0.0.1
Changes
- initial release