Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.6 Date: 2020-11-24 Changes: - Updated for Factorio 1.1
Version: 1.0.5 Date: 2020-05-15 Bugfixes: - Fixed a bug causing overcommitment of upgrades.
Version: 1.0.4 Date: 2020-05-06 Changes: - Mod will attempt to reserve 1 stack or 1000 items, whichever is less. This helps prevent too many upgrade orders from being created. Bugfixes: - Underground belts will now be upgraded as a pair so this mod no longer interrupts belts.
Version: 1.0.3 Date: 2020.03.09 Changes: - Updated for 0.18 Bugfixes: - Added support for mods that add void-powered roboports. - Updated for 0.18
Version: 1.0.1 Date: 2019.9.02 Bugfixes: - Removed a debug message. Oops! - Added an extra check to enforce blacklist.
Version: 1.0.0 Date: 2019.8.30 Features: - Updated for 0.17! - Upgrades follow the next_upgrade prototype property. Are entities from a mod not upgrading properly? Pester that mod's author! - Entities can be exempted from upgrades by adding their entity-name to the setting. For example, stack-inserters are far too expensive for general use and are exempt by default. Changes: - Logic now uses upgrade planner logic to upgrade entities. Upgrade requests will only be made if idle robots and materials are available.
Version: 0.9.9 Date: 2 . 2. 2018 Bugfixes: - Assemblers should now be replaced properly instead of tying up bots for eternity.
Version: 0.9.8 Date: 2 . 2. 2018 Bugfixes: - Fixed crash when roboports were removed - Fixed crash when some prototypes had no items to place them - Fixed that entities did not preserve their direction when replaced.
Version: 0.9.7 Date: 31 . 1. 2018 Changed: - Tweaked method of iterating over roboports - Standardized entity creation Fixed: - Fixed crash when prototype name did not match item name.