With this config, in a K2 SE run it is creating steel pipe ghosts when removing Naq miners (require fluid) in an asteroid field (space!) where it should be creating the space pipe.
Pipe type priority list: kr-steel-pipe,se-space-pipe
changing order didnt fix it. if the steel pipe (or regular pipe) is first, then it will create steel/regular pipe in space at my Naq field. If space pipe is first then it creates space pipe ghosts on a planet surface.
work around seems to be to put steel pipe ALONE in the preference list and put Naquitite into the "Ignore miners using this resource" list to essentially disable the mod in space.
The update I pushed yesterday should fix it in most cases. The problem was that I removed the custom SE compatibility checking when I added the pipe connection category checking. The new version adds a check for the tile collision mask, which will automatically select space pipes now. The only thing I haven't added yet is checking the Space Age surface properties.