Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

Utilities
9 days ago
0.13 - 2.0
327K
Mining

b Pipe replacement doesn't work

7 days ago
(updated 7 days ago)

Hello,

I have noticed on several occasions that when mining drill are deconstructed, they are not replaced by pipes, even though I have activated the settings to deconstruct mining drill using fluids and replace them with pipes by defining the game's basic pipe.

Here you will find screenshot of settings and my mining setup : https://kdrive.infomaniak.com/app/share/1685195/d9e11988-551b-4c44-9ab4-6005e353905d
Here you will find the logs, where you can clearly see the deconstruction of the belts but nothing concerning the construction of the pipes (Maybe that's normal.) :

745.460 Script @AutoDeconstruct/script/autodeconstruct.lua:314: Loop 1 END to_deconstruct_list:
{
"[329395] transport-belt [437.5, -125.5]"
}
745.460 Script @AutoDeconstruct/script/autodeconstruct.lua:314: Loop 2 END to_deconstruct_list:
{
"[329395] transport-belt [437.5, -125.5]",
"[329489] transport-belt [437.5, -124.5]"
}
745.460 Script @AutoDeconstruct/script/autodeconstruct.lua:314: Loop 3 END to_deconstruct_list:
{
"[329395] transport-belt [437.5, -125.5]",
"[329489] transport-belt [437.5, -124.5]",
"[329028] transport-belt [437.5, -123.5]"
}
1058.827 Script @AutoDeconstruct/script/autodeconstruct.lua:314: Loop 1 END to_deconstruct_list:
{}

7 days ago

Thanks for the report. The log entries about belts are a debug message I forgot to remove.
Pipes work fine for me in a setup similar to what you showed in the screenshot. Can you please share the entire log file and/or save file? I need to check if other mods are interfering.

3 days ago

Hi,

Here on this folder you'll find all files : https://kdrive.infomaniak.com/app/share/1685195/d9e11988-551b-4c44-9ab4-6005e353905d
I play with SE mods and other QOL mods, maybe, yes one of them interfer with autodeconstruct.

3 days ago
(updated 3 days ago)

I loaded your save file and checked the settings. You have disabled both the fluid-miner setting and the pipe setting. In this state, the uranium miners will not be touched by Auto Deconstruct when they run out of resources.

If you previously had "fluid miners" enabled and "create pipes" disabled, it would produce the behavior you show in your screenshot. Please double check the settings and let me know if there is still an issue.

EDIT: My apologies. I enabled the settings myself and saw it perform the same behavior you did. I will continue testing it with your save file. Thank you!

EDIT 2: I have identified the problem. The tile-deconstruction logic is destroying the pipe ghosts before they can be built. For now, you can disable the tile deconstruction setting and the pipes will be builtcorrectly.

a day ago

Hi,

The fluid-miner setting and the pipe setting settings have been disabled intentionally. Since I've noticed the problem, I'd rather leave the miners in place than monitor them.
I will change the settings as you recommended until a fixed solution is put in place.

Thank you!

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