As the name suggests, I can't figure out how to make Auto Deconstruct use modded pipes. Just Inputting their name in the "Type of pipe to build when removing drills" box doesn't work.
Also, this is on Factorio 1.1.110 using Auto Deconstruct 0.4.4
You have to use the internal entity name. You can find this by placing one, hovering your mouse over it, and then pressing CTRL-SHIFT-F to see the prototype data. It's probably something like "kr-steel-pipe"