Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

Utilities
a month ago
0.13 - 2.0
289K
Mining

b No longer marking miners for deconstruction UNLESS settings are changed

a month ago

Starting today, when I was playing, I noticed a problem where when a miner ran out of resources, it would just stay there. So I tried changing the settings, and when I looked back at them, they were marked for deconstruction, like they should be with the mod. However, when the next miners out of resources, they, too, just sat there, until I went into the settings and changed something else. Ever since, that is the ONLY way the mod will EVER work. Reloading/Restarting the game does nothing: they still say they're out of resources (NOT marked for destruction) , there is no update cued, I've tried EVERY combination of settings... the ONLY thing I can think is that for some reason changing the "custom electric mining drill" mod's "mining area size factor" from 2 to 3 caused your mod to stop functioning altogether, that's the ONLY change that I know of that COULD have caused it

a month ago

PS It is not effecting minors other than the custom mod one, like the burner mining drill: I just did a test using the burner mining drill, and when it ran out of resources, it was immediately marked for deconstruction

So it is a conflict with the custom miner mod... which is a shame because that's the only good mod I've found that is reasonable that has large area miners

a month ago

Changing settings causes it to search every miner to see if resources are left, which will mark them even if the depletion event trigger isn't working.

If you can share a save file where it is brown I can investigate the compatibility issue.

a month ago

Changing settings causes it to search every miner to see if resources are left, which will mark them even if the depletion event trigger isn't working.

that's what I thought was happening, but I have no idea

If you can share a save file where it is brown I can investigate the compatibility issue.

I don't know how to do that. I admit I have a number of mods active... and I also just deleted the "custom electric mining drill" mod and replaced it with the "configurable electric mining drill" (which changes the settings of the original mining drill) , which INITIALLY fixed the issue, but soon the same thing happens, where "the depletion event trigger isn't working"

a month ago

Found a dumb math error, fixed in 1.0.3. Thanks for the report!

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