Yep, here's the relevant log:
1460.472 Error ClientMultiplayerManager.cpp:1088: mod-AutoDeconstruct was registered for the following nth_ticks when the map was saved but has not re-registered them as a result of loading: 17
1460.472 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-AutoDeconstruct"
1460.475 Info ClientMultiplayerManager.cpp:610: UpdateTick(12016797) changing state from(ConnectedLoadingMap) to(Failed)
1473.321 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
1473.321 Info ClientMultiplayerManager.cpp:610: UpdateTick(12016797) changing state from(Failed) to(Disconnected)
1473.909 Info UDPSocket.cpp:233: Closing socket
1473.909 Info UDPSocket.cpp:263: Socket closed