Manufacture the titular items for self-defense, recreational or money-making purposes. Trade manufactured weapons and items for resources. Compatible with Bob's ores and metals.
Mods introducing new content into the game.
v1.1.38 (12/10/2023) - Killerwatt damage nerfed (150 -> 100) - Projectiles tweaked again - GAU sound effect adjustment (was very loud and annoying) - Vanilla recipes: Futuristic Receiver and Futuristic Barrel now require Low Density Structures instead of steel. V1.1.37 (12/9/2023) - Projectile speed and graphics tweaked for various weapons. - New sound effect for War Machine and Grenade Turrets MK2 (from MK19 GL in real life) and they shoot faster. - Laser RCW now locks onto enemies rather than the ground they stand on. - GAU Turrets now shoot twice as fast. V1.1.36 (12/8/2023) - Changed Gold Bullion to Gold Bullions. - Fixed an error in base game startup. - It is now possible to produce gold bullions and gems from the chemical plant without other mods. V1.1.35 (12/7/2023) - Refined the Remote Market's sprite. - Projectile adjustments for 20mm, 5.56, 7.62 NATO and energy weapons. - Sound adjustments. - Fixed invisible tesla turrets. V1.1.34 (12/6/2023) - Power Armors resistances buffed. - Power Armors recipes changed to use fusion batteries instead of uranium fuel cells. - Added a Remote Market and related research. Trading is now done through the market. - Gold bullions and gems available for trading if you have either Bob or Industrial Revolution. V1.1.33 (12/5/2023) - Power Armor character model fixed. - Recipe and tech changes to the power armors. - Research pack cost adjustments. V1.1.32 (12/5/2023) - Rotatory guns and energy weapons are now direct-hit instead of targeting the ground. - Turrets' damage buffed. - New Technology: Advanced Power Armor 1 and 2. - APA techs unlock the new sets of power armor - Tesla, Hellfire and Eliminator. - Change of certain sound effects. - Some weapons' and Ammo's damage buffed. V1.1.31 (12/4/2023) - Sellable Ammo Box crafting adjustment. Most of them are now cheaper to make. - Localization fixes. - Turrets now have damage resistance. - RCXD and RCND are now fire-proof and acid-proof. They should target spawners first (need more testing.) V1.1.30 (12/3/2023) - Balance adjustment: Grenade Turret MK1 and MK2 rate of fire nerfed. - Gunpowder recipes adjustment: the recipe without sulfur outputs 5, the one with sulfur outputs 10. - STG44 firing sound volume increased. - Futuristic weapons range and mobility buffed. - Greatly reduced the number of guns needed to craft sellable gun boxes. - Added a recipe to synthesize wood from heavy oil. V1.1.29 (11/28/2023) - Added Industrial Revolution 3 compatibility V1.1.28 (11/8/2021) - Fixed a crash caused by non-existing rate of fire research. V1.1.27(10/28/2021) Recipe changes: - Allowed productivity modules in components, ammo and drones recipes. (Minor issue: still unable to use Yuoki's productivity modules.) - Separated stone to cinnabar and stone to nitrate recipes. - Selling boxes can no longer be done by hand to avoid unwanted crafting. V1.1.26 (10/5/2021) Combat changes: - Damage buffs to tesla turrets, 40mm grenades, RC-XD, phased plasma, fusion laser, helios plasma, and killerwatt beam. Recipe changes: - RC-XD recipe no longer requires an engine unit. Instead, it now uses a green circuit. V1.1.25 (9/27/2021) Recipe changes: - Laser RCW now requires 2 super capacitors. - M25 plasma rifle now requires 1 plasma heater. Tech changes: - Polymer Gun Parts tech no longer requires chemical science packs. Combat changes: - Helios Rifle no longer deals laser damage. - Killerwatt damage nerfed (40 -> 30) and can now slow down enemies. - Tesla turret: damage nerfed (25 -> 15), rate of fire nerfed, idle power drain reduced (30kW -> 10kW), can fast-replace turrets and can now slow down enemies. New: - Tesla Turret MK2 (unlocked by Futuristic Weapons) V1.1.24 (9/27/2021) - New weapons: Helios rifle, Killerwatt (unlocked by Futuristic Weapons) - New turret: Tesla turret (Unlocked by Cold War Weapons. Currently using placeholder graphics. Credit: https://mods.factorio.com/mod/military-extended) - Changed Winchester M1897's recipe to use the long barrel instead. - Buffed AA-12 rate of fire. - Buffed shotgun slug damage (30 -> 50). - Milled SMG receiver now uses only 1 steel plate. - The better gunpowder recipe (with sulfur) now uses less coal and nitrate. - Selling concept gun box now yields 10 wads of cash instead of 8. V1.1.23 (9/23/2021) - M25 and RCW damage buffed again. - 7.62x25mm Tokarev rounds typo fixed. It can now be used in PPSh-41. - Buffed M1928 Thompson rate of fire. V1.1.22(9/21/2021) - New tech: Remote Explosives, Remote Explosives 2 - New units: RC-XD, RC-ND (unlocked by the tech above) - [Vanilla recipe] Reduced the amount of steel used in rifle bullet casings - Acid and Napalm artillery shells no longer require base game arti shells in their recipes. Instead they now use steel and explosives. V1.1.21 (9/18/2021) - The hard dependency on Bob's Metals has been dropped. If you do not have that mod, parts can be made with alternate recipes. - Recipe fixes. - Gunpowder stack size has been reduced to 500. V1.1.20(9/17/2021) - New tech: Grenade Launchers 3 - New weapon: War Machine (unlocked by Grenade Launchers 3) - New ammo: 40mm Plasma grenades (unlocked by Grenade Launchers 3) - New turrets: Grenade Turret MK2 (unlocked by Grenade Launchers 3) - Fixed the missing concept gun box recipe of the M25 plasma rifle. - Various damage, projectile velocity, range and area of effect adjustments. - 20mm high explosive ammo is now cheaper to make. V1.1.19(9/16/2021) - Hotfix: Selling heavy gun box recipe actually sold the concept gun box. V1.1.18(9/15/2021) - Buffs to 40mm acid grenades' area of effect and damage. Nerfs to 40mm Incendiary's area of effect. - Turrets now use more power for balance reasons. - Turret projectiles now have different velocities. - New ammo: Acid artillery shells, napalm artillery shells. (Unlocked with Chemical Warfare tech.) - Regular bullet-shooting turrets can no longer accept 20mm ammo. V1.1.17(9/15/2021) - Laser RCW, M25 Plasma and Swatt Master damage nerfed. - Turret accuracy fixed. V1.1.16(9/14/2021) - Turret and weapons friendly fire fixed. See below. - Projectiles reworked. Now they have no collision, instead shoot at the ground and deal splash damage. - New weapon: Laser RCW - New turrets: GAU turret, RCW turret - New tech: Chemical Warfare - Turrets can now be fast replaced. - New ammo: 40mm acid grenades, fusion battery - 40mm incendiary grenades are now made in the chemical plant instead. V1.1.15(9/14/2021) - Added 3 turrets: Swatt turret, M25 plasma turret, and grenade turret. (using base game graphics as placeholder) Warning: these turrets still suffer from friendly fire issues and can only shoot over a certain amount of walls. Be careful where you place them. V1.1.14 (9/13/2021) - New tech: Futuristic weapons - New weapon: Westinghouse M25 Phased Plasma Rifle - New ammo: 40 watt plasma magazine - Turrets that fire bullets can now accept all calibers of ammo (with a few exceptions). V1.1.13 (9/12/2021) - Further balanced trading costs. - Added more tradeable items. - New ammo: 5.56 Belt and 7.62 Belt. Can only be used in machine guns such as rotary weapons. - Rotary weapons now use unique ammo and shoot projectiles instead of hitscan. - 40mm Incendiary grenades now use heavy oil instead of solid fuel. - Various small changes and fixes. V1.1.12 (9/12/2021) - Cost adjustments to gun boxes. - Missing localization fix. V1.1.11 (9/11/2021) - The trading system has been implemented (very basic at the moment). Need more testing on balance. - New ammo: 12G Dragon's Breath, 20mm High-explosive. - New tech: Concept Weapons 2. - New weapons: Swatt Master. - Buffs: 20mm ammo and Atlas 20mm rifle's range. - Removed filtering cinnabar from stone recipe. You can now get both cinnabar and nitrate from stone. (No more free sulfur). V1.1.10 (9/10/2021) - Fixed the missing semi-auto receiver recipe. - Buffed 40mm Grenades' damage, explosion area and collision box. The incendiary grenades can now correctly set trees on fire. - HMG mobility buffed again. V1.1.9 (9/10/2021) - Quickfix: missing the shotgun receiver recipe. - Recipe ordering re-arranged. - Missing localization fixed. V1.1.8 (9/9/2021) - New tech: Shotguns, Shotguns 2, Grenade Launchers, Grenade Launchers 2. - New ammo: 12G buckshot, 12G slug, 12G frag, 40mm HE grenades, 40mm incendiary grenades. - New weapons: M1897 Trench Gun, AA12 Auto Shotgun, M79 Grenade Launcher, M32 MGL. - Mauser C96 and Luger P60 no longer require a pistol slide (they do not have one). - Higher res icons for components. - Various fixes V1.1.7(9/9/2021) - Moved Kriss Vector recipe to modern weapons subgroup. - Ammo damage buff: .50BMG, 20mm. - Mobility buff for all machine guns. V1.1.6(9/9/2021) - New weapons: M2HB handheld, Bren, Browning M1918 BAR, Kriss Vector. - New ammo: .50BMG, .303 Bren magazine. - Recoil springs in recipes have been moved to the weapons instead of the barrels. V1.1.5(9/4/2021) Hotfix: - Fixed powerful automatic receiver not being unlocked in Modern Weapons tech. - Reduced the amount of recoil springs needed for barrels. V1.1.4 (9/4/2021) Big update: -New tech: HMG, rotary weapons 1 & 2 -New weapons: M4A1 Carbine, M134, Death Machine, GAU cannon, Atlas 20mm anti-material rifle. -New high res icons for weapons. -New firing sounds for the STG-44 and STG-60. -Recipe changes: modern weapons now require powerful automatic receivers; grinding stones for nitrate no longer requires gear wheels and now the recipe only has 0.4 probability to yield sulfur. -Localization fixes V1.1.3 (9/4/2021) - Fixed missing string and translation errors. V1.1.2 (9/4/2021) - Chinese localization fixes. V1.1.1 (9/3/2021) - Regrouped items. V1.1.0 (9/3/2021) - Remade and re-released.