Alcohol, Tobacco, Firearms, Explosives, Lasers, Plasmas and Nukes (ATFELPN)


Manufacture the titular items for self-defense, recreational or money-making purposes. Trade manufactured weapons and items for resources. Compatible with Bob's ores and metals (Actually not for nowt as Bob's mods haven't updated to 2.0 yet.)

Content
20 hours ago
1.1 - 2.0
2.89K
Combat

Changelog

V2.0.4 (12/22/2024)
- Cheapened Grenade Turret MK2's recipe - Now it requires futuristic receiver and barrel instead of a War Machine GL.
- Killerwatt now properly stuns enemeis.
- Known issue: Killerwatt invisible beam sprites. (Not fixed, looking into)
- Known issue: Remote Market's sprite is invisible and cannot trade. (Not fixed, looking into)

V2.0.3 (12/15/2024)
- Removed Tesla Turrets in favor of the Space Age variant
- Fixed RC Car's graphics
- Fixed some localisation keys being named incorrectly
- Fixed productivity for some ammo types
- Fixed Grenade Turret MK2 recipe result

V2.0.2 (12/15/2024)
- Uncommented & re-added lines that add damage boosts from research.

V2.0.1 (12/13/2024)
- Cheapened recipes - synthesize wood, 40mm HE and incendiary grenades, primers.
- Locale fixes.

V2.0.0 (12/8/2024)
- Update to work with Factorio 2.0.
- Research cost adjustment.
- Rate of fire nerf to M79 and M32 grenade launchers.

v1.1.38 (12/10/2023)
- Killerwatt damage nerfed (150 -> 100)
- Projectiles tweaked again
- GAU sound effect adjustment (was very loud and annoying)
- Vanilla recipes: Futuristic Receiver and Futuristic Barrel now require Low Density Structures instead of steel.

V1.1.37 (12/9/2023)
- Projectile speed and graphics tweaked for various weapons.
- New sound effect for War Machine and Grenade Turrets MK2 (from MK19 GL in real life) and they shoot faster.
- Laser RCW now locks onto enemies rather than the ground they stand on.
- GAU Turrets now shoot twice as fast.

V1.1.36 (12/8/2023)
- Changed Gold Bullion to Gold Bullions.
- Fixed an error in base game startup.
- It is now possible to produce gold bullions and gems from the chemical plant without other mods.


V1.1.35 (12/7/2023)
- Refined the Remote Market's sprite.
- Projectile adjustments for 20mm, 5.56, 7.62 NATO and energy weapons.
- Sound adjustments.
- Fixed invisible tesla turrets.

V1.1.34 (12/6/2023)
- Power Armors resistances buffed.
- Power Armors recipes changed to use fusion batteries instead of uranium fuel cells.
- Added a Remote Market and related research. Trading is now done through the market.
- Gold bullions and gems available for trading if you have either Bob or Industrial Revolution.

V1.1.33 (12/5/2023)
- Power Armor character model fixed.
- Recipe and tech changes to the power armors.
- Research pack cost adjustments.

V1.1.32 (12/5/2023)
- Rotatory guns and energy weapons are now direct-hit instead of targeting the ground.
- Turrets' damage buffed.
- New Technology: Advanced Power Armor 1 and 2.
- APA techs unlock the new sets of power armor - Tesla, Hellfire and Eliminator.
- Change of certain sound effects.
- Some weapons' and Ammo's damage buffed.

V1.1.31 (12/4/2023)
- Sellable Ammo Box crafting adjustment. Most of them are now cheaper to make.
- Localization fixes.
- Turrets now have damage resistance.
- RCXD and RCND are now fire-proof and acid-proof. They should target spawners first (need more testing.)

V1.1.30 (12/3/2023)
- Balance adjustment: Grenade Turret MK1 and MK2 rate of fire nerfed.
- Gunpowder recipes adjustment: the recipe without sulfur outputs 5, the one with sulfur outputs 10.
- STG44 firing sound volume increased.
- Futuristic weapons range and mobility buffed.
- Greatly reduced the number of guns needed to craft sellable gun boxes.
- Added a recipe to synthesize wood from heavy oil.

V1.1.29 (11/28/2023)
- Added Industrial Revolution 3 compatibility

V1.1.28 (11/8/2021)
- Fixed a crash caused by non-existing rate of fire research.

V1.1.27(10/28/2021)
Recipe changes:
- Allowed productivity modules in components, ammo and drones recipes. (Minor issue: still unable to use Yuoki's productivity modules.)
- Separated stone to cinnabar and stone to nitrate recipes.
- Selling boxes can no longer be done by hand to avoid unwanted crafting.


V1.1.26 (10/5/2021)
Combat changes:
- Damage buffs to tesla turrets, 40mm grenades, RC-XD, phased plasma, fusion laser, helios plasma, and killerwatt beam.
Recipe changes:
- RC-XD recipe no longer requires an engine unit. Instead, it now uses a green circuit.

V1.1.25 (9/27/2021)
Recipe changes:
- Laser RCW now requires 2 super capacitors.
- M25 plasma rifle now requires 1 plasma heater.
Tech changes:
- Polymer Gun Parts tech no longer requires chemical science packs.
Combat changes:
- Helios Rifle no longer deals laser damage.
- Killerwatt damage nerfed (40 -> 30) and can now slow down enemies.
- Tesla turret: damage nerfed (25 -> 15), rate of fire nerfed, idle power drain reduced (30kW -> 10kW), can fast-replace turrets and can now slow down enemies.
New:
- Tesla Turret MK2 (unlocked by Futuristic Weapons)

V1.1.24 (9/27/2021)
- New weapons: Helios rifle, Killerwatt (unlocked by Futuristic Weapons)
- New turret: Tesla turret (Unlocked by Cold War Weapons. Currently using placeholder graphics. Credit: https://mods.factorio.com/mod/military-extended) 
- Changed Winchester M1897's recipe to use the long barrel instead.
- Buffed AA-12 rate of fire.
- Buffed shotgun slug damage (30 -> 50).
- Milled SMG receiver now uses only 1 steel plate.
- The better gunpowder recipe (with sulfur) now uses less coal and nitrate.
- Selling concept gun box now yields 10 wads of cash instead of 8.

V1.1.23 (9/23/2021)
- M25 and RCW damage buffed again.
- 7.62x25mm Tokarev rounds typo fixed. It can now be used in PPSh-41.
- Buffed M1928 Thompson rate of fire.

V1.1.22(9/21/2021)
- New tech: Remote Explosives, Remote Explosives 2
- New units: RC-XD, RC-ND (unlocked by the tech above)
- [Vanilla recipe] Reduced the amount of steel used in rifle bullet casings
- Acid and Napalm artillery shells no longer require base game arti shells in their recipes. Instead they now use steel and explosives.


V1.1.21 (9/18/2021)
- The hard dependency on Bob's Metals has been dropped. If you do not have that mod, parts can be made with alternate recipes.
- Recipe fixes.
- Gunpowder stack size has been reduced to 500.

V1.1.20(9/17/2021)
- New tech: Grenade Launchers 3
- New weapon: War Machine (unlocked by Grenade Launchers 3)
- New ammo: 40mm Plasma grenades  (unlocked by Grenade Launchers 3)
- New turrets: Grenade Turret MK2  (unlocked by Grenade Launchers 3)
- Fixed the missing concept gun box recipe of the M25 plasma rifle.
- Various damage, projectile velocity, range and area of effect adjustments.
- 20mm high explosive ammo is now cheaper to make.

V1.1.19(9/16/2021)
- Hotfix: Selling heavy gun box recipe actually sold the concept gun box.

V1.1.18(9/15/2021)
- Buffs to 40mm acid grenades' area of effect and damage. Nerfs to 40mm Incendiary's area of effect.
- Turrets now use more power for balance reasons.
- Turret projectiles now have different velocities.
- New ammo: Acid artillery shells, napalm artillery shells. (Unlocked with Chemical Warfare tech.)
- Regular bullet-shooting turrets can no longer accept 20mm ammo.

V1.1.17(9/15/2021)
- Laser RCW, M25 Plasma and Swatt Master damage nerfed.
- Turret accuracy fixed.

V1.1.16(9/14/2021)
- Turret and weapons friendly fire fixed. See below.
- Projectiles reworked. Now they have no collision, instead shoot at the ground and deal splash damage.
- New weapon: Laser RCW
- New turrets: GAU turret, RCW turret
- New tech: Chemical Warfare
- Turrets can now be fast replaced.
- New ammo: 40mm acid grenades, fusion battery
- 40mm incendiary grenades are now made in the chemical plant instead.

V1.1.15(9/14/2021)
- Added 3 turrets: Swatt turret, M25 plasma turret, and grenade turret. (using base game graphics as placeholder)
Warning: these turrets still suffer from friendly fire issues and can only shoot over a certain amount of walls. Be careful where you place them.

V1.1.14 (9/13/2021)
- New tech: Futuristic weapons
- New weapon: Westinghouse M25 Phased Plasma Rifle
- New ammo: 40 watt plasma magazine
- Turrets that fire bullets can now accept all calibers of ammo (with a few exceptions).

V1.1.13 (9/12/2021)
- Further balanced trading costs.
- Added more tradeable items.
- New ammo: 5.56 Belt and 7.62 Belt. Can only be used in machine guns such as rotary weapons.
- Rotary weapons now use unique ammo and shoot projectiles instead of hitscan.
- 40mm Incendiary grenades now use heavy oil instead of solid fuel.
- Various small changes and fixes.

V1.1.12 (9/12/2021)
- Cost adjustments to gun boxes.
- Missing localization fix.

V1.1.11 (9/11/2021)
- The trading system has been implemented (very basic at the moment). Need more testing on balance.
- New ammo: 12G Dragon's Breath, 20mm High-explosive.
- New tech: Concept Weapons 2.
- New weapons: Swatt Master.
- Buffs: 20mm ammo and Atlas 20mm rifle's range.
- Removed filtering cinnabar from stone recipe. You can now get both cinnabar and nitrate from stone. (No more free sulfur).

V1.1.10 (9/10/2021)
- Fixed the missing semi-auto receiver recipe.
- Buffed 40mm Grenades' damage, explosion area and collision box. The incendiary grenades can now correctly set trees on fire.
- HMG mobility buffed again.

V1.1.9 (9/10/2021)
- Quickfix: missing the shotgun receiver recipe.
- Recipe ordering re-arranged.
- Missing localization fixed.

V1.1.8 (9/9/2021)
- New tech: Shotguns, Shotguns 2, Grenade Launchers, Grenade Launchers 2.
- New ammo: 12G buckshot, 12G slug, 12G frag, 40mm HE grenades, 40mm incendiary grenades.
- New weapons: M1897 Trench Gun, AA12 Auto Shotgun, M79 Grenade Launcher, M32 MGL.
- Mauser C96 and Luger P60 no longer require a pistol slide (they do not have one).
- Higher res icons for components.
- Various fixes

V1.1.7(9/9/2021)
- Moved Kriss Vector recipe to modern weapons subgroup.
- Ammo damage buff: .50BMG, 20mm.
- Mobility buff for all machine guns.

V1.1.6(9/9/2021)
- New weapons: M2HB handheld, Bren, Browning M1918 BAR, Kriss Vector.
- New ammo: .50BMG, .303 Bren magazine.
- Recoil springs in recipes have been moved to the weapons instead of the barrels.

V1.1.5(9/4/2021)
Hotfix:
- Fixed powerful automatic receiver not being unlocked in Modern Weapons tech.
- Reduced the amount of recoil springs needed for barrels.

V1.1.4 (9/4/2021)
Big update:
-New tech: HMG, rotary weapons 1 & 2
-New weapons: M4A1 Carbine, M134, Death Machine, GAU cannon, Atlas 20mm anti-material rifle.
-New high res icons for weapons.
-New firing sounds for the STG-44 and STG-60.
-Recipe changes: modern weapons now require powerful automatic receivers; grinding stones for nitrate no longer requires gear wheels and now the recipe only has 0.4 probability to yield sulfur.
-Localization fixes

V1.1.3 (9/4/2021)
- Fixed missing string and translation errors.

V1.1.2 (9/4/2021)
- Chinese localization fixes.

V1.1.1 (9/3/2021)
- Regrouped items.

V1.1.0 (9/3/2021)
- Remade and re-released.