All Da Power


Passive, fuel-free power for every stage of the game: three wind-turbine tiers, advanced solar, geothermal, and a mega accumulator, plus two space-platform generators on Space Age. No fuel, no fluids, no babysitting. Place it, wire it, forget it.

Content
a month ago
2.0 - 2.1
887
Power

Changelog

Version: 0.3.2
Date: 2026-10-13
  Features:
    - Quality support. Wind turbines, the Geothermal Vent and the space collectors now get stronger with quality on the same curve the base game uses for solar panels: uncommon x1.3, rare x1.6, epic x1.9, legendary x2.5. A legendary Geothermal Vent makes 7.5 MW. Their tooltips list the output for every quality. (The Advanced Solar Array and Mega Accumulator already scaled with quality.)
  Bugfixes:
    - Changing the power output multiplier now updates buildings that are already placed. Previously the Geothermal Vent kept its old output (and every always-on generator its old internal buffer) until it was mined and rebuilt.
    - Item, building and technology descriptions now show the real figures for your power output multiplier (they always quoted the 1x numbers), and the "output drifts" line only appears while that fluctuation setting is on.
Version: 0.3.1
Date: 2026-09-12
  Graphics:
    - Wind turbine art now sits on the game grid. The concrete pad is drawn exactly 2x2 / 3x3 / 4x4 tiles for MK1 / MK2 / MK3, matching the selection box; previously the MK3 plate covered only 2.4 tiles of its 4x4 footprint and the selection corners floated well outside the art.
    - Every wind turbine tier is rendered at Factorio's HR scale (64 px per tile) instead of stretching one 256 px frame per tier, so the MK2 and MK3 are crisper.
    - The rotor centre no longer jumps. The three blade roots were pinned 8-10 px above the nacelle nose and overlapped in a jumble; the hub is now measured from the art and a static nose cap covers the roots.
  Changes:
    - Wind turbine collision boxes are inset 0.25 tiles per side (was 0.1), so two turbines on adjacent footprints leave a 0.5-tile gap a character can walk through. Existing turbines keep their positions; only the collision shrinks.
  Bugfixes:
    - The Geothermal Vent's ember and steam animation no longer freezes a few seconds after placement once its internal buffer fills.
Version: 0.3.0
Date: 2026-09-10
  Changes:
    - Updated for Factorio 2.1 (experimental). The 0.3.x releases target Factorio 2.1; Factorio 2.0 players stay on the 0.2.x line and are unaffected. No behavior changes.
Version: 0.2.1
Date: 2026-08-26
  Graphics:
    - Every building now casts a shadow. Wind turbines get an animated one: the rotor's shadow sweeps the ground east of the tower as the blades turn.
    - Wind turbine motion blur now trails the blades instead of bracketing them, so blades read as one crisp edge with a fading wake.
    - Wind turbines blink a red aviation beacon at night (once per rotor revolution, so each tier blinks at its own pace).
    - The Geothermal Vent's glow flickers like actual embers instead of breathing on a smooth sine, and translucent steam now rises from the caldera. The space collectors' radiation glow shimmers the same way.
    - The Mega Accumulator's discharge animation plays in reverse, so filling and draining finally look like opposite processes.
    - Ground buildings show a reflection when placed next to water.
  Bugfixes:
    - The art pipeline no longer crashes on leftovers of the removed 0.1.x buildings.
Version: 0.2.0
Date: 2026-07-11
  Features:
    - Space Age: two space-platform generators. The Radiation Collector (1 MW) harvests charged-particle flux; the Cosmic Ray Condenser (4 MW) condenses hard cosmic radiation. Both are always-on, placeable only on space platforms, and drift ±10% on a slow sine (separate "Space radiation fluctuation" toggle, on by default).
  Major Changes:
    - The mod is now 100% passive power. Every building runs with zero fuel, zero fluids, and zero babysitting.
    - Removed the Industrial Gas Turbine, Fusion Reactor, and Antimatter Reactor along with Fusion Fuel Cells, Antimatter Containment Cells, and Antimatter Coolant. Existing placed reactors will disappear from saves.
    - Removed the Pocket Generator (formerly the Pocket Burner Generator); early-game power now starts with Wind Power. Any placed pocket generators are dropped from old saves.
  Changes:
    - Thermal Power technology renamed to Geothermal Power; it now unlocks only the Geothermal Vent Generator and no longer requires oil processing.
    - Geothermal Vent recipe no longer needs Heat Exchangers (which were gated behind nuclear research it never asked for); it now costs stone bricks, steel, pipes, and advanced circuits.
    - Removed the fuel-value patch on vanilla oil fluids, so AllDaPower no longer changes how other mods' fluid burners behave.
  Graphics:
    - Wind turbine icons are now rotor closeups instead of shrunken full-building shots, so they actually read as wind turbines in the inventory.
    - Wind turbine blade animation is 3x smoother (7.5 degrees per frame using the rotor's 120-degree symmetry instead of a full 360-degree sweep), with subtle motion-blur ghosting on the blades.
    - Per-tier rotor speeds: the small MK1 spins briskly, the big MK3 turns slow and stately.
    - The Geothermal Vent now genuinely glows at night (dedicated draw-as-glow layer instead of glow baked into the sprite, which used to go dark with the rest of the world).
    - The Mega Accumulator finally animates: its blue cell bank pulses while charging (fast) and discharging (slow), and the pulse glows at night.
Version: 0.1.2
Date: 2026-05-24
  Graphics:
    - Generated Factorio-style source art for all buildings, including wide gas turbine and antimatter reactor strips.
  Bugfixes:
    - Fixed wide generator spritesheet layout and display scales.
Version: 0.1.1
Date: 2026-05-24
  Changes:
    - Antimatter coolant now fuels the antimatter reactor.
Version: 0.1.0
Date: 2026-04-26
  Features:
    - Initial release: pocket burner generator, three wind turbine tiers, advanced solar, gas turbine, geothermal vent, fusion reactor, antimatter reactor, mega accumulator.