Passive, fuel-free power for every stage of the game: three wind-turbine tiers, advanced solar, geothermal, and a mega accumulator, plus two space-platform generators on Space Age. No fuel, no fluids, no babysitting. Place it, wire it, forget it.
Mods introducing new content into the game.
Version: 0.3.1
Date: 2026-09-12
Graphics:
- Wind turbine art now sits on the game grid. The concrete pad is drawn exactly 2x2 / 3x3 / 4x4 tiles for MK1 / MK2 / MK3, matching the selection box; previously the MK3 plate covered only 2.4 tiles of its 4x4 footprint and the selection corners floated well outside the art.
- Every wind turbine tier is rendered at Factorio's HR scale (64 px per tile) instead of stretching one 256 px frame per tier, so the MK2 and MK3 are crisper.
- The rotor centre no longer jumps. The three blade roots were pinned 8-10 px above the nacelle nose and overlapped in a jumble; the hub is now measured from the art and a static nose cap covers the roots.
Changes:
- Wind turbine collision boxes are inset 0.25 tiles per side (was 0.1), so two turbines on adjacent footprints leave a 0.5-tile gap a character can walk through. Existing turbines keep their positions; only the collision shrinks.
Bugfixes:
- The Geothermal Vent's ember and steam animation no longer freezes a few seconds after placement once its internal buffer fills.
Version: 0.3.0
Date: 2026-09-10
Changes:
- Updated for Factorio 2.1 (experimental). The 0.3.x releases target Factorio 2.1; Factorio 2.0 players stay on the 0.2.x line and are unaffected. No behavior changes.
Version: 0.2.1
Date: 2026-08-26
Graphics:
- Every building now casts a shadow. Wind turbines get an animated one: the rotor's shadow sweeps the ground east of the tower as the blades turn.
- Wind turbine motion blur now trails the blades instead of bracketing them, so blades read as one crisp edge with a fading wake.
- Wind turbines blink a red aviation beacon at night (once per rotor revolution, so each tier blinks at its own pace).
- The Geothermal Vent's glow flickers like actual embers instead of breathing on a smooth sine, and translucent steam now rises from the caldera. The space collectors' radiation glow shimmers the same way.
- The Mega Accumulator's discharge animation plays in reverse, so filling and draining finally look like opposite processes.
- Ground buildings show a reflection when placed next to water.
Bugfixes:
- The art pipeline no longer crashes on leftovers of the removed 0.1.x buildings.
Version: 0.2.0
Date: 2026-07-11
Features:
- Space Age: two space-platform generators. The Radiation Collector (1 MW) harvests charged-particle flux; the Cosmic Ray Condenser (4 MW) condenses hard cosmic radiation. Both are always-on, placeable only on space platforms, and drift ±10% on a slow sine (separate "Space radiation fluctuation" toggle, on by default).
Major Changes:
- The mod is now 100% passive power. Every building runs with zero fuel, zero fluids, and zero babysitting.
- Removed the Industrial Gas Turbine, Fusion Reactor, and Antimatter Reactor along with Fusion Fuel Cells, Antimatter Containment Cells, and Antimatter Coolant. Existing placed reactors will disappear from saves.
- Removed the Pocket Generator (formerly the Pocket Burner Generator); early-game power now starts with Wind Power. Any placed pocket generators are dropped from old saves.
Changes:
- Thermal Power technology renamed to Geothermal Power; it now unlocks only the Geothermal Vent Generator and no longer requires oil processing.
- Geothermal Vent recipe no longer needs Heat Exchangers (which were gated behind nuclear research it never asked for); it now costs stone bricks, steel, pipes, and advanced circuits.
- Removed the fuel-value patch on vanilla oil fluids, so AllDaPower no longer changes how other mods' fluid burners behave.
Graphics:
- Wind turbine icons are now rotor closeups instead of shrunken full-building shots, so they actually read as wind turbines in the inventory.
- Wind turbine blade animation is 3x smoother (7.5 degrees per frame using the rotor's 120-degree symmetry instead of a full 360-degree sweep), with subtle motion-blur ghosting on the blades.
- Per-tier rotor speeds: the small MK1 spins briskly, the big MK3 turns slow and stately.
- The Geothermal Vent now genuinely glows at night (dedicated draw-as-glow layer instead of glow baked into the sprite, which used to go dark with the rest of the world).
- The Mega Accumulator finally animates: its blue cell bank pulses while charging (fast) and discharging (slow), and the pulse glows at night.
Version: 0.1.2
Date: 2026-05-24
Graphics:
- Generated Factorio-style source art for all buildings, including wide gas turbine and antimatter reactor strips.
Bugfixes:
- Fixed wide generator spritesheet layout and display scales.
Version: 0.1.1
Date: 2026-05-24
Changes:
- Antimatter coolant now fuels the antimatter reactor.
Version: 0.1.0
Date: 2026-04-26
Features:
- Initial release: pocket burner generator, three wind turbine tiers, advanced solar, gas turbine, geothermal vent, fusion reactor, antimatter reactor, mega accumulator.