⚡ All Da Power
Every building is passive. No fuel. No fluids. No babysitting.
All Da Power is a clean, from-scratch power toolkit for Factorio 2.0+ built on one rule: if it needs feeding, it's not in this mod. Place a generator, run a wire, and walk away. Forever. It's the "I just want power that works" mod, with proper Factorio-native art and a tech progression that keeps pace from your first burner base to the megabase endgame.
What you get
| Building | Output | Where it fits | Upkeep |
|---|---|---|---|
| Wind Turbine MK1 | ~300 kW | Early, runs 24/7 | None |
| Wind Turbine MK2 | ~900 kW | Mid-game | None |
| Wind Turbine MK3 | ~2.5 MW | Late-game | None |
| Advanced Solar Array | 240 kW peak | Mid-game, daylight | Sunlight only |
| Geothermal Vent Generator | 3 MW | Late-game baseload | None |
| Mega Accumulator | 50 MJ buffer | Storage | n/a |
| Radiation Collector (Space Age) | 1 MW | Space platforms | None, always on |
| Cosmic Ray Condenser (Space Age) | 4 MW | Space platforms | None, always on |
Why you'll like it
- Truly zero-maintenance. No fuel belts, no steam plumbing, no pumps. The whole point is power you never think about again.
- Scales with you. Three wind tiers plus solar, geothermal, and space generators mean there's always a sensible next upgrade, gated behind a natural tech chain rather than dumped on you at once.
- Looks the part. Every building has hand-tuned, 3/4 top-down Factorio-native art with genuine night-time glow layers: turbines spin at tier-appropriate speeds, the geothermal core burns, and the accumulator's cell bank pulses while it charges.
- Atmosphere you can turn off. Wind output drifts ±30% on a slow sine so a wind farm feels alive; radiation collectors drift ±10%. Both are single toggles in mod settings if you'd rather have flat, predictable numbers.
Settings
| Setting | Default | What it does |
|---|---|---|
| Cost multiplier | 1.0 | Scales every recipe's ingredient count |
| Power multiplier | 1.0 | Scales every building's output |
| Wind fluctuation | On | ±30% slow-sine drift on wind output |
| Space radiation fluctuation | On | ±10% drift on Space Age collectors |
Compatibility
- Factorio 2.0+, base game.
- Space Age: fully supported and adds the two space-platform generators. Optional; the mod loads and plays fine without it.
- Additive only: it doesn't touch or rebalance vanilla prototypes, so it plays nicely with other mods.
Made by nitsujader. Feedback and bug reports welcome on the discussion tab.