Fork of Alien Loot Rebalanced fixed to work on Factorio 2.0.
Mods introducing new content into the game.
Version: 2.1.3 Bugfixes: - Fixed cross-planet conversion recipes (tungsten, holmium, lithium brine, yumako, jellynut, fluoroketone) appearing without research in a new save. - Root cause: a final-fixes fallback unconditionally enabled some recipes. Now we only enable as a last resort and only when no suitable technology exists. - Fluorine recipe already behaved correctly; now all conversions are consistent and tech-gated as intended. Quality: - README converted to bilingual format (English first, then Simplified Chinese) with a concise feature overview and exploration-focused wording.
Version: 2.1.2 Changes: - New recipe: Alien Ore -> Crude Oil - Building & category: Oil Refinery (oil-processing) - Cost & result: 2x artifact-ore -> 100x crude-oil - Energy required: 4 (same as uranium conversion) - Unlock: oil-processing - Space Age planet conversions (now properly tech-gated to their machines): - Foundry (tech: foundry) - Alien Ore -> Tungsten Ore - Biochamber (tech: biochamber) - Alien Ore -> Yumako - Alien Ore -> Jellynut - Electromagnetic Plant (tech: electromagnetic-plant) - Alien Ore -> Holmium Ore - Cryogenic Plant (tech: cryogenic-plant) - Alien Ore -> Lithium Brine - Alien Ore -> Fluorine - Optional compatibility: Alien Ore -> Fluoroketone (if the fluid exists in your mod set) - Category/prototype adaptation: - Recipe categories are chosen based on actual machine crafting categories in your environment (e.g., metallurgy/organic/cryogenics), with aliasing and late-stage creation safeguards. Version: 2.1.0 General: - Unified drop logic based on enemy threat (max_health) for all planets and mods that add new enemies. - Runs in both data and data-final-fixes stages to include late prototypes and deduplicates to avoid double drops. Balance: - Added startup setting: "Alien Ore Drop Multiplier". Adjustable from 0.0 to 10.0 (default 1.0). Set to 0 to disable drops entirely.
Version: 2.0.1 Bugfixes: - Forked and fixed for Factorio 2.0 API
Version: 1.1.2 Balance: - When K2 or Bob's are in use, accumulators are more powerful. https://mods.factorio.com/mod/AlienLootRebalanced/discussion/6010b0f93b6b9d278a3769d6 - Fix for module level https://mods.factorio.com/mod/AlienLootRebalanced/discussion/601edfa0165d1958445fd562
Version: 1.1.1 Balance: - When bobmodules are in use, productivity/speed/consumption scale differently. - Productivity scales the same as Bob's 8 productivity modules and continue past it to level 20, but have less efficiency/speed bonus than without bobmodules - It's OP, but bobmodules is OP. That's the point.
Version: 1.1.0 General: - Updated for 1.1
Version: 0.18.5 General: - Reduced alien fuel parameters, it's still the best for top speed
Version: 0.18.4 General: - Reduced hyper module speed per level to 2.5% (from 5%) - Changed level curve to be flatter (early levels need more experience, later less) - Fixed an issue with one png file having upper case file ending causing Factorio to miss it on some machines
Version: 0.18.3 General: - Changed hyper module level curve - Changed hyper module to only have 20 levels - Added commands to modify kill count (and thus the module level) - Changed code to allow module to level down when kill count is modified by a negative value - Re-enabled mining drill - Has 75% speed (electric drill has 50%), rather expensive - It's purpose is getting higher throughput from ore fields - Alien solar panels and accumulators are now fast-replacable with their vanilla variants - Cleaned up technologies to make more sense, many alien items now unlock closer to when you can actually build them Balance: - Hyper module now gains only -0.5% energy consumption per level (was -1.0%) - This is to compensate hyper modules now gaining 0.2% productivity per level - Note that decimals are not displayed in the tooltip, they still apply
Version: 0.18.2 General: - Alien magazine is now created with firearm magazines - Increased plate cost to 5 (from 2) - Increased damage to 16 (from 10)
Version: 0.18.1 General: - Updated textures of alien magazine and fuel - Hyper modules cost scales less with level
Version: 0.18.0 General: - Updated textures - Rebalanced modules - Disabled drill until re-design