Age of Production


Adding new machines to Space Age for more variety and bigger production!

Content
a month ago
2.0
8.06K
Factorio: Space Age Icon Space Age Mod
Combat Mining Fluids Manufacturing

b [Solved]Compatibility with other mods

8 months ago

Hi! Love what you have done so far, but is there possibility to remove "redundancies" and join building recipes instead of adding new or to differentiate (for example color) buildings, that collide with other mods? So far:

  • Muluna added newly greenhouse with it's recipes and different sprite, maybe you could replace that sprite with the one from hydro and join the recipes?
  • Maraxsis has the hydro plant, hydraulic plant then is indistinguishable, same with salt reactor vs petrochemical facility
  • For scrubber there is another mod https://mods.factorio.com/mod/atan-air-scrubbing?from=updated this also could be joined into one entity if both are present. This mod instead uses filters, but I don't see a reason why this could not coexist and player could choose which recipe to use.
8 months ago
(updated 8 months ago)

Im aware of the hydro plant, me and notnotmelon have had plans to do something since the beginning as he was the first to know about this mod and the Salt Reactor just uses the same sprite, it and the Petrochem facility have an entirely different function.
My scrubber works differently than the one linked.
I will not just change a texture because someone else has a building named the same way as mine. Muluna's dev and I could find a way you know.

8 months ago

It was just a suggestion, as I've said I love what you have done so far and I like the cooperation of people making other larger mods adding content like this, so that they are compatible and complement each other :)

Also I possibly found another issue, which I don't know whether it's intended feature or not. Spoilage now recycles into spoilage and wood and wood recycles into seeds and biomass. If it's intended it breaks (i believe) commonly used way to get rid of spoilage by recycling (or upcycling into better qualities). Builds using this will now clog with the wood or the latter :)

8 months ago
(updated 8 months ago)

Wait what.
How
I'm not gonna be home today you'll have to wait for a fix sorry. Ill work on it as soon as i can

8 months ago
(updated 8 months ago)

Setting auto_recycle to false on aop-wood-rotting and all advanced_agriculture recipes (just to be sure) solves the issue. The option automatically adds recycling recipe, which is reverse of the recipe and this overrides default recycling if there is no other recipe i guess.

For some reson recycling wood still take 37.5s, but it's probably another wood recipe interfering in the same way, probably from another mod :).

8 months ago

Ill do a quick check of all recycling recipes as soon as i can, thanks for making me notice

8 months ago

The remaining wood recycling issue is from Muluna, I've notified dev there :) No worries, thanks for the good work.

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