Smart, configurable wall and gate regeneration after combat: no repair-bot losses, fixed/percentage/hybrid healing, fair bounded scheduling, modded-wall exclusions, and optional evolution scaling. Inspired by No Wall Repair by Pawz777 and Reassembled by Jay228.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.0
Date: 2026-10-23
Features:
- First independent preview of Adaptive Wall Recovery for Factorio 2.1.
- Post-combat cooldown and three selectable recovery calculations.
- Modded walls, gates, startup exclusions, optional enemy evolution scaling.
- Repair-pack/robot blocking and optional friendly-only recovery.
- One-time scan command for existing damaged walls.
Optimizations:
- Indexed binary min-heap with one entry per wall and no full per-second scan.
- Engine-side event filters and strict per-second work budget.
Credits:
- Inspired by No Wall Repair by Pawz777 and Reassembled by Jay228.