Endless solid resources with normal mining yields. Depleted deposits become infinite at 100% yield, with configurable depletion, exclusions and starting-area rules. Optional infinite lithium brine conversion. Compatible with Infinite Fluid Resource Refill. Based on FuryoftheStars’ GPLv3 original.
Small changes concerning balance, gameplay, or graphics.
Deep mining without ore deposits — redesigned for real balance. Two powerful extractors, configurable energy costs, Balanced/Expensive profiles, intelligent planet restrictions, optional maintenance, Mining Productivity research, modded resources and performance-friendly recipes. Factorio 2.1, Space Age optional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smart, configurable wall and gate regeneration after combat: no repair-bot losses, fixed/percentage/hybrid healing, fair bounded scheduling, modded-wall exclusions, and optional evolution scaling. Inspired by No Wall Repair by Pawz777 and Reassembled by Jay228.
Small changes concerning balance, gameplay, or graphics.
Automatically restores minimum yields of crude oil, sulfuric acid geysers and fluorine vents, plus finite lithium brine reserves. Configurable refill amounts and intervals, optimized for performance. Automatically coordinates lithium handling with Infinite Resources. Space Age optional. Based on Myzumi1337’s AGPLv3 original.
Small changes concerning balance, gameplay, or graphics.