Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
The official full Pyanodon modpack with dependencies on all mods. Additionally contains optional dependencies on pY recommended mods. WARNING! This mod is very challenging with thousands of recipes. Expect a 1000+ hour long game!
Fork of Castra, military planet, to fix balance issues.
Configurable in settings: Disables ability to place landfill, and some infrastructure on "deepsea" areas. Intended to be combined with cargo ship based mods
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
You came to Fracta Mantis C to mine a shattered planet. The Space Rig hit a fragment on arrival, and what is left of your crew is sealed in a cargo hold with one terminal and the ship's external arms. Rebuild it from orbit, then send teams down to dig. Load the mule, haul it out, and come back for the next contract - seven regions, seventeen kinds of job, four classes to raise. Something is buried under the eighth.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry. Space Age compatibility is not fully working yet! (See changelog)
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Expansion to the Modules system.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
MTS: one Factorio multiplayer server, many teams, each its own force on its own surface, holding a private copy of the same map. Same seed, separate research, zero resource conflicts. Race a friend from an identical spawn, or put them on your team: co-op or head-to-head, with per-player follow cams. In the spirit of OARC's separate spawns.
A classic tower defense game mode. Start factorio, no other mods needed, start a new freeplay game.
This mod is an expansion for Warptorio 3 (No Space Age). More resources, enemies and challenges. Fight alongside a loyal robotic companion. DON'T PANIC!
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
建好工厂,跃迁奔向下一个星系,一局接一局。攒瓶子练职业,越玩越强。Endless Warptorio: build, warp to a fresh star system, repeat. 11 languages.