Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Spaghetti Lockdown

by Auengun

Locks placed entities from being manipulated (rotated/mined) after a configurable duration. Here comes the spaghetti! Note: Entities are still destroyable by damage/biters/etc! Warning: Removing this mod will not enable locked down entities.

5 years ago
0.16
4

Realism Overhaul

by Catulus

Giving Factorio a dose of realism.

Overhaul
6 years ago
0.16
4

Aerogels


This mod adds a form of aerogel and uses it for the low density structure among other things.

Overhaul
5 years ago
0.16
4

Fluid World

by Whouser

Converts almost every item into fluid

Overhaul
5 years ago
0.16
4

Sparky's Smog


Changes the land as pollution slowly takes over. Will reduce absorption rates of land.

Tweaks
6 years ago
0.16
4

Settings: Filter Inserter


With this mod you can change ['filter-inserter'].filter_count from 0 to 5. Pre-alpha mod.

Tweaks
6 years ago
0.15 - 0.16
4

Old loco and wagon icons


Changes the loco and wagon icons back to the 0.14 ones

Tweaks
6 years ago
0.15 - 0.16
4
Tweaks
6 years ago
0.16
4

DyWorld Renamer


All items from other mods are compatible with DyWorld. Please save your map to new save file.

Tweaks
6 years ago
0.15 - 0.16
4

Nerf the Bots


Nerf the bots in a superior way.

Tweaks
6 years ago
0.16
4

FDE Improved Ores


!!!TESTING!!! less 'arcady' look for recources iron,copper,uranium, and oil

Tweaks
6 years ago
0.16
4

vlads water like in 0.15

by wvlad

Changes water generation to be more like in 0.15. Based on vanilla generation code.

Tweaks
6 years ago
0.16
4

Buffed Automation


Allows assembling machine 1's to craft recipes with 3 ingredients, so that green science packs can be automated with red science technology.

Tweaks
6 years ago
0.16
4

Bordered Alert Icons


Restores borders to alert icons, turning them back into glance-recognizable warning signs.

Tweaks
6 years ago
0.16
4

Strikes Overhaul Mod


Changes many configurations. Game is more user friendly, but overall more resource intensive. No change log because "Ain't nobody got time for that."

Tweaks
5 years ago
0.16
4

The Kool-Aid Mod


Makes Science Juice Kool-Aid

Tweaks
6 years ago
0.16
4

Space Bots


My view on bots vs belts discussion. Logistic bots now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).

Tweaks
6 years ago
0.16
4

Starting Wood


You start with a little bit of wood. Useful for playing worlds without forests with greenhouse mods (especially Bob's Greenhouses).

Tweaks
6 years ago
0.16
4

Sodium Hydroxide Concrete


Sodium Hydroxide overflows happen with angel's petrochem, so I used in in production of concrete.

Tweaks
6 years ago
0.16
4

Rock that Stone!


Changes the names of stone to rocks, make sure to check out Rock N Rage over at https://www.twitch.tv/rock_n_rage !

Tweaks
5 years ago
0.16
4