Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A blatant hack of Church Organist's hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Sets the space science stack size to be the same as all the other science stack sizes.
Small changes concerning balance, gameplay, or graphics.
Proof of concept: New buildings have only one hit point; repair to start them
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal Roboports that do not increase range and roboports that charge at twice speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an item that can be used to select an area and take a high resolution screenshot of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Copy Paste support across different buildings for similar recipes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An addon for the FasterStart mod who add some mk3 items and a late game recipe for the fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Hoe that remove terrain decals and a Shovel that put terrain decoratives on your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Note] Omni Compression has add official support for science now! This patch will be abandoned. Adds compressed version of infinite technologies that takes compressed science pack. Must work with Omni Compression mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you put an inserter, it comes with a medium pole. Work with modded inserters too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.