Space Bots


My view on bots vs belts discussion. Logistic bots now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).

Tweaks
5 years ago
0.16
4
Owner:
GustofTime
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 years ago
Latest Version:
0.16.005 (5 years ago)
Factorio version:
0.16
Downloaded by:
4 users

My view on bots vs belts problem.
Logistic bots now cost space science packs to craft (in addition to normal ingredients). Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).

I.e. you now have to launch a rocket in order to start mass-producing Logistic bots, and you can craft only 50 per rocket on default settings. Therefore a big belt factory is required =)

Alternate version, where chests require Science pack (not bots) can be found here:
https://mods.factorio.com/mod/Space-Chests

Lore:
Newly elected Intergalactic Government decided to protect flora and fauna of remote planets from crazy explorers who prefer to come and burn down everything around them with lasers. In order to give locals at least a small chance of survival, robotic logistics is now prohibited, unless you purchase special license via your satellites.

Changelog:
v16.005
Internal change to make sure that mod can be used with other mods affecting bots.