Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Provides a less-laggy interface for reactors to connect to the circuit network.
Mods introducing new content into the game.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to turn tree seeds into tree capsules that you can blueprint ! Adds a tree capsule, unlocked with tree seeding, a Gleba agriculture tech. The tree capsule will turn into a tree sapling a few seconds after being placed, allowing you to blueprint the capsule to place entire forests with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A todo list that can be opened ingame using a GUI. Helps you to keep track of what you need to do next in your factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Vanilla modules are cheaper, and their crafting time is reduced. If the Space Age DLC is activated, quality modules are also affected.
Small changes concerning balance, gameplay, or graphics.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Graphics for the Nexus Extended Promethium Endgame mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.
Mods introducing new content into the game.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.
Small changes concerning balance, gameplay, or graphics.
Accelerate progressively when starting to run: useful when your max speed is high due to exoskeletons and concrete, and you want to precisely position your character.
Mods introducing new content into the game.
Ithurice is a Fulgora & Aquilo replacement to be used as part of the Solar System++ project. It uniquely blends mechanics from both planet production mechanisms (Scrap and Cryogenics) together on Aquilo ocean type world.
Mods introducing new content into the game.
A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).
Small changes concerning balance, gameplay, or graphics.
Boosts U-235 production in uranium processing and Kovarex enrichment so it is almost equal to 238 production.
Mods introducing new content into the game.
All the new Space Age content minus the other planets and interplanetary logistics. Play with the new toys, craft the new science packs, and battle the new enemies at home on Nauvis.
Large total conversion mods.
Zzhora is a Gleba & Vulcanus replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together using agriculture to produce the planet's calcite and carbon.
Mods introducing new content into the game.