Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds "DEAL WITH IT" sunglasses to the Spidertron (Sunglasses 3D model is CC-BY-4.0 from user BitGem on SketchFab)
Small changes concerning balance, gameplay, or graphics.
A custom pipe with 4-way fluid connections that can interface with both similar custom pipes and standard underground/normal pipes.
Mods introducing new content into the game.
This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
Small changes concerning balance, gameplay, or graphics.
Adds a massive laser turret that shoots a beam of energy towards enemies. Everything in its path gets damaged.
Mods introducing new content into the game.
Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
Mods introducing new content into the game.
Mods introducing new content into the game.
Part of the Stellar Horizons modpack. Includes mods that enhance sounds
Collections of mods with tweaks to make them work together.
Modifies the intensity of lamps, creating a more gradual falloff to the darkness beyond
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range (configurable).
Mods introducing new content into the game.
Shows indicators when fluid connections, inserters, and miners which are connected or obstructed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Added parameters to more smoothly adjust evolution growth for longer game play with mods.
Small changes concerning balance, gameplay, or graphics.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.