Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
A furnace doesn't just output cold usable results. You need to wait for them to cool down.
Mods introducing new content into the game.
Updated to Factorio 2.0 (Space Age) - A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Part of the Stellar Horizons modpack. Includes optionals mods but that are great for the modpack.
Collections of mods with tweaks to make them work together.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
It's Back! An attempt to recover most Picker Extended functionality. Includes Planner Menu, Planner Zapper, Held Item Count, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Everything you need in one mod. Squeak Through, Far Reach, Faster Manual Crafting, Productivity Limits, Even Distribution, Stack Size... and the list continues to grow! If you have a specific feature in mind, just ask. Everything can be enabled/disabled and tuned for the best experience with your own settings. No more downloading individual mods. Everything in one place, and always updated!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds 2 more roboports with increased charging slots, robot slots and range (configurable).
Mods introducing new content into the game.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds mech armor for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.