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An assortment of voice lines and sounds from Red Alert 2 for programmable speakers.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of asteroid that gives earlier access to copper in space.
Mods introducing new content into the game.
Reverse entire segments of belt. Works with belt stacking and quality items.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A space age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation. This features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets. Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling
Mods introducing new content into the game.
Adds sounds/tones & vocals from C&C RedAlert to play with programmable speakers.
Mods introducing new content into the game.
Shows chunk and tile grids around the player. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. (Locale: English, Deutsch, 正體中文)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Part of the Stellar Horizons modpack. Includes mods that enhanced graphics
Collections of mods with tweaks to make them work together.
Adds single/dual/triple (configurable) slot versions of the base game storage and logistic chests, with options to include modded chests
Mods introducing new content into the game.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Base ruin set to 'Abandoned Ruins' (Now co-authored with roland77)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Adds buttons, hotkeys and shortcuts for changing the player's running speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A configurable tesla version of the personal laser defense equipment
Mods introducing new content into the game.
Small and Medium power poles have their area increased to match wire reach. The ranges allow for power to reach inserters and over buildings for better QoL.
Small changes concerning balance, gameplay, or graphics.
Unlocks all quality levels when quality module technology is researched
Small changes concerning balance, gameplay, or graphics.