Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Additional Compatibility for Cargo ships mod with Krastorio 2.
Scales pollution in the map view based on the amount of pollution in the most-polluted chunk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tired of accidentally replacing underground-belts and splitters with transport-belts? Then this small mod is for you. When activated they can't fast-replace each other anymore. For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable buttons for different game speeds and Auto Speed Change when crafting or mining. Based on TimeButtons by darius456
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Powering options for offshore pumps? YES! Pumping water from the ground? YES! Higher tier offshore pumps? YES! Landfill destroys offshore pumps? YES! Get those pumpo action gizmos rollin'
Mods introducing new content into the game.
Original mod by DellAquila, tweaked and updated to 1.1 A Big Lab that processes your science packs much quicker and has more module slots
Mods introducing new content into the game.
Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~98%
Mods introducing new content into the game.
This mod adds a god version of the modules (without the negative effects) and a combined god module.
Mods introducing new content into the game.
More starting items to remove hand mining stage of the game and jump straight into trains. Does not affect research.
Multi-tiered gas powered generators. Burns Petroleum Gas & Heavy Oil & Light Oil & Crude Oil for energy.
Mods introducing new content into the game.
Adds mining drones and mining depots. Fork of Klonan's original mod. Rebalanced, increasing pollution to be in line with electric miners.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill. Added support for Angels seafloor-pump's
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility patch for Mining Drones (Tiberium Compatibility Version). Allows Mining Drones (Tiberium Compatibility Version) (by randomflyingtaco https://mods.factorio.com/mod/Mining-Drones-Tiberium) to be built in space