Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
Mods introducing new content into the game.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Mods introducing new content into the game.
industrial revolution 2 modpack to make it faster at the start of the game but still very rich and very long modpack industrial revolution 2 pour le rendre plus rapide en début de jeu mais toujours très riche et très long
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Output balancing for Space Exploration's Deep Core Fragment Processing with Krastorio2, (Tiberium, Geothermal) and VeryBZ and further balancing for Tiberium Processing.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in. -> now with better performance <-
Mods introducing new content into the game.
Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells! Updated for v1.1
Small changes concerning balance, gameplay, or graphics.
* Snipping: Screenshots a selected area, similar to programs like the Windows Snipping Tool or Flameshot. * Timelapse: Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. Based on the 'Revisited-RevivePatch' version, this one reduces the costs and heavily rewrites the control code to fix a few bugs and reduce overall UPS impact.
Mods introducing new content into the game.
Make the colored concrete variants available for crafting. Make it RAINBOWY!
Small changes concerning balance, gameplay, or graphics.
Forked this mod until Shane is back on the scene Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for Bob's mods, FactorioExtended and FactorioExtendedPlus, and Xander's mods.
Mods introducing new content into the game.
Combat robots no longer expire and can be controlled and grouped with the spidertron remote.
Mods introducing new content into the game.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the long inserters and more inserters tier 2 researches from Bob's Adjustable Inserters line up with Logistics 2 instead of logistics 3, as at logistics 3 it is no longer needed. Report bugs on the mod portal. This is my first mod, so expect bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.