Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.
Mods introducing new content into the game.
- Special organic coatings to absorb pollution - Chemistry of biomass - Production of wood, coal, plastic, batteries from organic sources - More powerful solar panels and batteries - Fertilizers - use locally reduces pollution, regenerates trees and improves soil - Production of cold steam, water for chemical processes - Chemical and biological weapons - A special tool for collecting dead trees, stones, just lying objects, cleaning corpses and cleaning decorations in an alternative mode
Mods introducing new content into the game.
Adds new Advanced furnaces from the old ones! from the first 3 its just normal furnaces from the game that are modified to be electric and do less pollution. After mk3 there is no pollution and furnaces go extremly fast.
Mods introducing new content into the game.
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Mods introducing new content into the game.
I recreated the an old mod from scratch just so I could use the large lab. Adds a lot of new labs ranging from 3x3 to 27x27 Has support for Bobs module lab, 30+ MSP, and DiScO ScIEnCe
A BIG CIRCUIT FACTORY that create a lot of Circuits per minute. It has 18x18 and came with 30 loaders to seems like an inline factory. Can make 8 full belts of eletronic circuit. Build Advanced Circuits and Processing Units too. Now you can blueprint them
Mods introducing new content into the game.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.3 Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Mods introducing new content into the game.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds structures to dispose of unwanted items and fluids. I'm am not the creator of this mod !!! ALL credits goes to GotLag !! link of the original mod : https://mods.factorio.com/mod/Flare%20Stack
Mods introducing new content into the game.
Adds technology to increase the efficiency of some recipes, auto updates recipes in assembly machines and adds a function for modders to add efficiency recipes for their items
Mods introducing new content into the game.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Output balancing for Space Exploration's Deep Core Fragment Processing with Krastorio2, (Tiberium, Geothermal) and VeryBZ and further balancing for Tiberium Processing.
Small changes concerning balance, gameplay, or graphics.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. Based on the 'Revisited-RevivePatch' version, this one reduces the costs and heavily rewrites the control code to fix a few bugs and reduce overall UPS impact.
Mods introducing new content into the game.
A regularly updated Space Exploration + Krastorio 2 modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
(Alpha release, anything can change, more to come, etc) Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.