Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
The mod lets you control the behaviour of trains upon arriving at temporary stations. The train either switches to manual mode or waits with custom conditions. You can also define a Train as your Personal Train and use the shortcut to call that train to your position.
Mods introducing new content into the game.
Mods introducing new content into the game.
Construction Bots can now refuel locomotives. Open any train station to configure, which fuel should be requested at that stop.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modify the Locomotive Speed, Cargo Wagon Size, Fluid Wagon Capacity and much more. Customize the best way for you. Now work with all modded trains.
Mods introducing new content into the game.
Cargo-wagons automatically adapt graphics according to content, graphics by Yuoki Industries
Mods introducing new content into the game.
Central set of rails auto-generated as you explore so you can easily build your base along it. It provides rails, signals, power, wiring and concrete automatically. Other than that it is up to you to build crossings and everything else.
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Automatically requests low-fuel trains, easy to set up and highly customizable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rebalance Electric Train to better fit Krastorio 2's tech progression.
Mods introducing new content into the game.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a hotkey to toggle automatic mode on or off for the player's current train.
Mods introducing new content into the game.
Mods introducing new content into the game.
EN: Just the car and tank on rails, totally broken, probably unbalanced. Currently the rail car still uses the original car sprite, planning to make it have appropriate wheels for rails. Doesn't include a working turret, as this requires some additional implementations, which I haven't added yet. If you want to support me on getting the turret working as a compound locomotive, you can join efforts on GitHub and/or GitLab. Alternatively, if you understand how compound locomotives are made, you might wanna create your own library mod for that, which i would welcome too! DE: Wie Auto und Panzer, jetzt aber auf Schienen! Total gestört und wahrscheinlich unbalanziert. Momentan benutzt das Schienen Auto leicht modifizierte Auto Sprites, Ich plane in einer späteren Veröffentlichung es vernüftige Räder für die Schienen zu geben. Die Geschütze funktionieren nicht, da es Implementierung benötigt, die Ich noch nicht programmiert habe. Du kannst auf GitHub und GitLab zum Projekt beitragen.
Mods introducing new content into the game.