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Adds a technology and a recipe for melting metallic asteroid chunks into lava
Mods introducing new content into the game.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a turret with almost the same default settings as vanilla : aim is to balance a scenario with K2; custom biters and wave defense.
Mods introducing new content into the game.
Adds a mod setting to make turret range and throwable range easier to see.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod reduces storage chest inventory size drastically, and adds pallets for larger wooden storage.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows resources to appear on water tiles other than deep sea ones.
Small changes concerning balance, gameplay, or graphics.
Replaces the jazz/trance SFX in Reproductive Centers/Phadai Enclosures with a non-music SFX from another pyanodons building. If you listen to your own music while playing the game original SFXs create instant cacophony every time those buildings are on screen.
Small changes concerning balance, gameplay, or graphics.
Better quality module, module1 >> 5%, module2 >> 10%, module3 >> 20%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allow some machines in space. Supported mods: Krastorio 2, Reverse factory, Flare Stack
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
A combinator you program with words. Describe what you want in plain English and the AI makes the combinator behave accordingly. Validate the logic using rigorous test cases to ensure reliability. Requires external launcher for AI integration (open mod portal link).
Mods introducing new content into the game.