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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a button to the constant combinator to multiply signals by their stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can't find where that biter came from? This mod displays a line from a selected biter to its spawner
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the day count and playtime to the top left corner of the screen.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With this mod the filters of filterable inventars can be set or deleted. Sorting the inventory and merging the contents of inventory slots is also possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An easier start with a few bots... Easier, but lets not get crazy. The Krastorio edition. Modified version of FireBall's Quick Start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows manually building ghosts by hovering your cursor over them. Use Shift + X to toggle manual ghost building. Also works with entities marked for upgrade or deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add an Erya version of some vanilla structures. Those machines are easy to build and require Environmental heat to work (Instead of Energy).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logs a message in chat when a recursive blueprint is deployed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays info about train schedules and train limits. Allows the easy creation of new trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows headless server owners to keep their bases protected and producing items whilst there are no players online by pausing biter AI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Stacked items for Exotic Industries (Alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite resources without overwriting existing ones (you can find them in /editor)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.