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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Expand your arsenal with sulfuric acid-based weaponry. Includes a portable acid thrower, stationary turrets, and specialized chemical ammunition with corrosive slowing effects.
Mods introducing new content into the game.
Electric Furnace are now an assembling machine. You can lock their recipe. Also save UPS.
Small changes concerning balance, gameplay, or graphics.
Adds very large pipes with enormous throughput capabilities. Added options to increase viability in 2.0/SA
Mods introducing new content into the game.
A basic but hightech survival suit for Pyanodons. Based on TinyStartJetpackExtended but cut down and partly rewrittened for use with the begining of the Py mod set.
Mods introducing new content into the game.
This mod adds my favorite Slugcat: Spearmaster from Rain World, to Factorio with the help of the CharacterModHelper mod. Supported by character selection mods.
Mods introducing new content into the game.
Makes smelting recipes always require only 1 item, but sets probability accordingly. Balance unchanged, but now you can use one smelter to smelt any ore or iron plates at once. You might ask 'Why can't I do it without this mod? Well, suppose you have a mixed belt full of iron ore and iron plates, an inserter puts 3 plates into furnace and than comes some ore, so all stucks. This mod fixes just that.'
Mods introducing new content into the game.
Replaces, swaps, and converts entites, items, and recipes. Great for replacing mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Queuing a handcraft won't queue any prerequisite ingredients until the second click! Craft something else or close the gui to reset.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Language package in Ukrainian - Мовний пакет українською (py_mods_pack)
Translations for other mods.
(This is a fork of the https://mods.factorio.com/mod/shrek mod by jerzygorski, that deletes armor from the character model of the mentioned mod. All credits to him!) This mod replaces the engineer character with our beloved ogre.
Small changes concerning balance, gameplay, or graphics.
Adds a toggle for radar coverage overlays on the map view, showing active and survey ranges.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.