Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
No Fluid handling in Vanilla Game. Every fluid are items, except some Water uses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Adjusts the crating machine recipes to match Bob's Mods recipes, and adds higher tier crating machines. Requires Deadlock's Crating and Stacking for Bob's and Angel's mods.
Mods introducing new content into the game.
Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes.
Changelings to petroleum handling and connected producation-lines like plastic, sulfur and rocket-fuel. Vanilla-Friendly. A liquid-fuel burning entity is now included! Rough compatibility with Industrial Revolution (WIP).
Large total conversion mods.
Mods introducing new content into the game.
Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Small changes concerning balance, gameplay, or graphics.
The mod fixes the error "Duplicate item ingredients are not allowed". The mod is for compatibility between mods only.
Small changes concerning balance, gameplay, or graphics.
Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Left in a strange place, you find strange buildings with the power of duplication.
Large total conversion mods.
Lamps, embedded into the floor (without glitches on cost of some performance)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Ore patches aren't always in the right place. Now you can move them out of the way with precision.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds electric trains which require power delivered by overhead lines. (Modified version of Realistic Electric Trains by J_Aetherwing)