Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod creates the world based on an image of Earth. Maps: Atlantic, Pacific, Olde World, Americas, Africa, Europe, Oceania, United States. The Player chooses what spawn city area. Optionally has 'teleporters' at each city. Optionally Pre-placed rocket silos. Base Factorio v2 only - no Space Age support.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting!
Mods introducing new content into the game.
Automatically orders robots to upgrade entities quality tier when logistic network contains the required items. This is not a cheat mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Because normal chests couldn't store dozens of nuclear reactors in them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
All normally non-infinite resources are infinite with varying yields that diminish over time
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds storage containers that can be accessed from inside your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies circuit-controlled colored lamps to shine with the same radius and intensity as manually-colored ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies a multiplier to the stats of trains i.e. max speed, braking force, air resistance, friction, weight
Small changes concerning balance, gameplay, or graphics.
Intermediate recipes are replaced with smaller components. End products require many intermediate components. Larger machines are provided to accommodate the increased number of inputs.
Large total conversion mods.