Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod has been created for a project exploring the map's border in the west using spidertrons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks collision box for rolling stock to help prevent inserters from being cut off when curved rails exist along stop.
Mods introducing new content into the game.
Another modpack that I am playing with a friend. Fixes some incompatibilities with the mods and includes dependencies for all mods
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a building that infinitely and periodically generates a specific resource.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff.
Collections of mods with tweaks to make them work together.
This provides a consumable capsule that increases player speed by 40% for 1 minute. (warning: addictve)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Changes the name of iron sticks to iron rods because iron sticks sounds kind of dumb
Small changes concerning balance, gameplay, or graphics.
Adds configurability to the vanilla lamp's light radius through mod settings. An option is included to allow the light render distance to match the lamp's light diameter, preventing light pop-in. Additionally, there's a setting to adjust the lamp's power usage based on the new light diameter.
Small changes concerning balance, gameplay, or graphics.
Fix super module limitation for prevents objects from being duped. Add convertation from super module to super module with productivity and back.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Mods introducing new content into the game.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.