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Modified movement speed of several elements in the game. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options. Made early logistics, kovarex, and module 2 research options.
Collections of mods with tweaks to make them work together.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap. (https://mods.factorio.com/mod/RadarGridGuide). Strom only updated it.
Small changes concerning balance, gameplay, or graphics.
Mod that replaces the strangely-named 'Kovarex enrichment process' with 'Hatsune Miku enrichment process', in the honor of Hatsune Miku, Factorio's creator.
Small changes concerning balance, gameplay, or graphics.
Adds chests and logistic chest buffers which can be placed on conveyor belts!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Basically Adds Some Higher Tier Space-Age Machines To Match Bob's Style Progression. Like Quality, But Different!
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows oxide asteroid chunks to be processed into stone, as rock is mostly made out of silica or silicon di(oxide). From the oxide asteroid crushing recipe, and it's advanced counterpart, we know that these asteroids are mostly made out of calcite (CaCO3) and ice (H2O). This mod adds some (a configurable amount) stone (SiO2). !!Yields of all outputs can be changed in mod settings!! Chuck me an email if there are any bugs or if you have an idea for a feature
Small changes concerning balance, gameplay, or graphics.
Adds a 'Research Admistration' building that can be sent circuit network signals to control the research queue.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod adds new infinite researches. This includes Landfill Productivity, Concrete Productivity, Foundation Productivity and Refinery Productivity. This mod should be more or less balanced
Mods introducing new content into the game.
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Small changes concerning balance, gameplay, or graphics.
Bug fixes and compatibility Pyanadon mods. Private mod not for downloading
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
New recipe for holmium plates with holmium ore, to make quality plates from quality ore possible.
Small changes concerning balance, gameplay, or graphics.
When an atomic explosion occurs, instead of creating a permanent scorchmark on the map, this mod disables it completely and places a temporary custom scorchmark that disappears after sometime, without changing any original terrain tiles whatsoever. And it glows at night time.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.