Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is an edit of @Illiander's version, based on code by @Klonan, made to accompany a little better the glorious AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Unlock coal synthesis more easily from normal Gleba and Fulgora progession without the need for military science, alternative flamethrower ammo recipe and vulcanus powerpole softlocking issue mitigated
Small changes concerning balance, gameplay, or graphics.
The chat only tells you the name, you used to have to open the universe explorer to get more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Big Electric Pole And Substation Mk2 and Mk3 versions!
Mods introducing new content into the game.
Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for higher resources are recommended.
Large total conversion mods.
Applies the mining productivity bonus to Angel's Refining's crystallizers. forked by monke, original author minno
Small changes concerning balance, gameplay, or graphics.
Clean water is not free. This mod adds three tiers of natural water processing recipes to Krastorio2. The processing requires water filters, which has similar mechanisms to air purifiers.
Mods introducing new content into the game.
Adds a hotkey (defaults to shift-Q) to equip a selected a spidertron's remote from your inventory.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Read fluid levels in a pipe with the circuit network without use of a bulky tank. Forked for use with Pyanodons.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds placeable tiles that allow you to make your own artificial Yumako and Jellynut wetlands, similar to mods like Waterfill.
Mods introducing new content into the game.
Plug ins with higher cost and energy consumption are exchanged for faster speed, reducing the number of factories and alleviating server burden
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Removes wires from poles in the selected area. Normal select to remove copper wires from poles, shift-select to remove all wires from everything.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.