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This mod is an updated version of Benjamin Lee's TrainHorn mod Original Description: Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Small changes concerning balance, gameplay, or graphics.
Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts. Now updated for Factorio 2.0 and Space Age - please let us know if you experience any bugs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, RPG System, and CharacterModHelper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds the Junkers Ju 87 from WW2. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach takeoff speed, the plane gets invincible to everything except 'flak' damage and looses it's collision with everything.
Mods introducing new content into the game.
Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.
Mods introducing new content into the game.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds some sound tracks for my other mods Big-Monsters, MSI-II and Warp Drive Machine. Does nothing alone. Musics by https://pixabay.com/ for free use, but you cannot monetise your stream with these musics
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a Bf-109. In combination with the AircraftRealism mod you will be able to fly above your enemies, shooting them or other planes. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a FIGHTER. Use it against other planes as it deals high anti air damage.
Mods introducing new content into the game.
Yellow and red underground belts get the same max length as the Express underground belt.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds cargo wagons and locomotives Yuoki-Railroads themed.
Mods introducing new content into the game.