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Mods introducing new content into the game.
Fluid storage Krastorio Legacy. Liquid storage like FS-50 and FS-200 whitch have 50k and 200k capacity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Warehousing from Krastorio Legacy. Advanced storage for your items.
Mods introducing new content into the game.
Adds one more (faster but more expensive) tier of Electric furnace, Oil refinery, Chemical plant, Assembling machine, Long handed inserter, Lab, Pumpjack, Underground pipe, Offshore pump, Storage tank, Transport belt, Electric mining drill, Roboport and Centrifuge. You can enable/disable any of these in mod settings as well as change both speed and energy usage.
Mods introducing new content into the game.
Adds the ability to build a thermal solar complex an early game solution for clean energy; automatically adjusts the heat exchangers temperature to produce steam in the same temperatures as with Bob's Power. Forked from CW-thermal-solar-power v0.2.16 by CyberWizard2261 and merged in CWTSP_balance v1.0.1 by Caxx (Public Domain).
Mods introducing new content into the game.
Faster, larger inserters to reduce UPS/FPS issues. Modified for pymods. Based on Karoschel's Inserter Cranes. 6x2 and 3x2 cranes with hand stack size 250.
Mods introducing new content into the game.
Mods introducing new content into the game.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Adds very long storage tanks aimed at train stations for rail system fluid transport to the game.
Mods introducing new content into the game.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. For easy mega-base building. Optional Death Explosion.
Mods introducing new content into the game.
Turret that throws landmines to automatically replace ones that have detonated, saving the lives of countless robots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add Red Army as new enemy force. Units are painted and dressed in red. It also adds planet Earth, your previous home planet. Did you miss it? But everyone in Earth want to kill you tho.
Mods introducing new content into the game.
Adds the War Rig Truck from Mad Max Fury Road as car and as locomotive. There's also a cargo and a fluid trailer for the locomotive version. Oh and road rails are added as well.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla adjustments by default to the bigger artillery mod. x2 range and stack size of 1 instead of x12.5 range and 20-50 stack size. Also changed the research cost from 2k to 4k. Credit to Mrxmen24 for the original.
Mods introducing new content into the game.
Changes any non-infinite resource into an infinite resource with configurable global yield and depletion.
Mods introducing new content into the game.