Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Roboports can be configured to charge robots and their internal battery faster. Also makes logistic- and construction radius configurable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Disables biter spawning and deletes all enemy units when loading a game. Reversible by removing!
Mods introducing new content into the game.
Mods introducing new content into the game.
Greatly expands the extent of mine warfare! Adds various land mines. Currently includes incendiary land mine, anti-tank land mine, napalm land mine, poison land mine, atomic land mine. Also adds different ways for mine scattering and sweeping. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt. New added features: - Filtered balancing. - Can be managed through logic & logistic networks for enabling/disabling & filtering. ** Looks for skilled graphix designer to build new HR sprite for mod. **
Mods introducing new content into the game.
Ive added 4 new obelisks based off Tiberium wars. They now rotate after placement thanks to co creator of Factorio and conquer Tberian Dawn, thank you randomflyingtaco. go check out their mod!! Hero Turrets 1.1.20 and Obelisks of light are now compatible thanks to some Honktown magic.
Mods introducing new content into the game.
Adds the War Rig Truck from Mad Max Fury Road as car and as locomotive. There's also a cargo and a fluid trailer for the locomotive version. Oh and road rails are added as well.
Mods introducing new content into the game.
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod Mash Splinter for Logistics, includes 2 higher tiers belts and mini loaders, snapping and wagon support
Mods introducing new content into the game.
Mods introducing new content into the game.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.
Mods introducing new content into the game.
Mods introducing new content into the game.