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This mod adds capsules for quick teleportation in the game. These capsules allow you to create a ground teleporter. A GPS marker is created upon placing a new teleporter. Ce mod ajoute des capsules de téléportation rapidement obtenable dans la partie. Les capsules permettent la création d'un téléporteur au sol. Un marqueur GPS est créé lors de la pose d'un nouveau téléporteur.
Mods introducing new content into the game.
Adds tooltips listing when a recipe's allowed modules differ from the default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Allied EVA from Red Alert 2 will now notify you when research finishes.
Mods introducing new content into the game.
Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.
Converts quality of items based on configured logistic section filters. Read the description for usage.
Small changes concerning balance, gameplay, or graphics.
Adds an assembler recipe that converts water and coal into crude oil.
Mods introducing new content into the game.
Master control over the planet's core to erupt Demolisher lava fissures under your enemies!
Mods introducing new content into the game.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
NOT SPACE AGE COMPATIBLE. This mod is for base Factorio 2.0, or for overhaul mods that are incompatible with Space Age. Adds 4 tiers of belts, splitters, and underground belts. Compatible with most loaders mods.
Mods introducing new content into the game.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Original: https://mods.factorio.com/mod/loaders-modernized This modification is for https://mods.factorio.com/mod/UltimateBeltsSpaceAge, please use https://mods.factorio.com/mod/loaders-modernized-ubsa from the author https://mods.factorio.com/user/kryojenik This mod has been modified for me and is updated to suit my needs.
Mods introducing new content into the game.
Just write "/auto-mine" or mine a ore for auto mining or press shift+M. And also you can build etc at the same time as you are mining. If you stuck, in that case, just write again the command or WASD buttons or press the right mouse button.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
More compact rail signals that allow for more versatility when building rail networks.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey (default: SHIFT + M) to toggle manual and automatic mode when hovering over a train.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the equipment grid dimensions of the Space Age "Toolbelt Equipment" from the awkward 3x1 to 2x2, or optionally 1x2 or 2x1.
Small changes concerning balance, gameplay, or graphics.