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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a quicksave-key (F6 by default) which saves the game to '_autosave-quick<nr>'. By default the number rotates between 1 and 3 similar to the built-in autosave-feature. This can be changed in the Mod settings. It is also possible to set a name for the save there. This is most useful, when the option "Use different mod settings per save" is activated in Other settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows chunk and tile grids around the player. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. (Locale: English, Deutsch, 正體中文)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patches aren't always in the right place. Now you can move resources, ores and oil patches out of the way with precision. A slightly modified version that tries to deal with the mass ore pickup bug.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Harvest wood on the way of vehicles driving over trees. Can also harvest stone and coal when driving over rocks. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new UI into player's inventory to show money. Low impact on UPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows drawing properly-directed belts like tiles. Draw belts with a single drag! There is a tutorial in scenarios or watch a video about the belt brush. Maintainers: Dimava and ZwerOxotnik
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items NEW: craft nearby upgrade requests if not in inventory FIX: craft merged chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Credit goes to MaxelDel for making the original. I only tweaked numbers for FASTAH SPEEDSSSSS!!! Adds advanced and combined Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tired of accidentally replacing underground-belts and splitters with transport-belts? Then this small mod is for you. When activated they can't fast-replace each other anymore. For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.