Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
You can't build the factory on ores, you are need to remove it before. Compatible with all mods, works in multiplayer and costs no extra UPS. (added 'resource-layer' collision mask to some buildings).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a fourth tier of belts, the green belts (60 items / second). A fork of Disie's mod. Recipes had been changed a bit, fast_upgrade from blue belts etc. has been configured. Working on the implementation of smart belt laying. If SE is installed, the added items are recategorised using SE's item groups.
Mods introducing new content into the game.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car. Now has KITT greet you with one of his famous lines. Compatible with other car mods except similar mods like Deja Vu song.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority. Redux version includes options.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages: English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
Mods introducing new content into the game.