Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust power density and weights, energy capacities, and neighbor bonuses for nuclear-related items and reactors. By default it makes plutonium power production much more efficient and convenient, and makes fusion - even more efficient.
Small changes concerning balance, gameplay, or graphics.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reskins the solar panel and optionally adds a solar array, gas generator, and electric poles using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds method of turning ice into ammonia. Meant to help simplify resource management on Aquilo.
Mods introducing new content into the game.
Land is no longer free. No more reckless sprawl... Building in unclaimed territory is forbidden. Claim chunks with points earned by researching new technologies. Choose your chunks wisely!
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds improved oil pumps. This mod enhances the oil production process by introducing new pump designs that increase efficiency and output.
Mods introducing new content into the game.
Now you can craft Calcite in chem. labs. Will unlock after 'Calcite processing (research).' 3s x (20x stone, 20x carbon, 75x water). Configurable!
Small changes concerning balance, gameplay, or graphics.
Wireless Circuit Networks, per channel. https://buymeacoffee.com/mallyhubz
Mods introducing new content into the game.
Sets the size of all output fluidboxes to 1, preventing buildings from building up large buffers of fluid in their outputs.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.