Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Construction robots will repair cars and tanks from the inside. You need to put both repair tools and construction robots in the trunk.
Mods introducing new content into the game.
Framework for other mods to have Roboports automatically doing work within their reach.
Mods introducing new content into the game.
Underground transport belts are now the same length as underground fluid pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds Better Roboports with higher radius and a higher amount of recharge pads.
Mods introducing new content into the game.
Increases roboport logistic and construction distance, to better fit into Factorio's chunks.
Mods introducing new content into the game.
Make logistics easier. Replace advanced circuits with electronic circuits.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
Mods introducing new content into the game.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Mods introducing new content into the game.
Mod that adds a new pole/tower that can recharge 4 robots(2 x 2), though they can't dock with it.
Mods introducing new content into the game.
Adds 4 additional researches for logistic slots. Based on Tyrindors work.
Mods introducing new content into the game.
You want to be able to maintain a lot of orders from the log net? But without cheating? This mod is for you. This mod adds an infinite research technology for the character's logistic slots.
Mods introducing new content into the game.
This mod increases the base bot speed and load size so it is no so tedious to wait for them to build stuff.
Mods introducing new content into the game.
Mods introducing new content into the game.